Exemple #1
0
 void Hover()
 {
     characterMotor.MoveRelativeToGround(Vector3.up * groundRepelForce /
                                         (MoveBase.DistanceToGround() * distanceFromGroundForceMult));
 }
 void Hover()
 {
     characterMotor.MoveRelativeToGround(Vector3.up * groundRepelForce /
                                         (MoveBase.DistanceToGround() * distanceFromGroundForceMult));
     characterMotor.RotateToVelocity(rotateSpeed, true);
 }