public void EnterTargetMode(PlayerMove.PlayerCommand command)
    {
        inTargetMode  = true;
        targetCommand = command;
        Vector2 hotSpot = new Vector2(32, 32);

        Cursor.SetCursor(attackCursorTexture, hotSpot, CursorMode.Auto);
    }
 public void ExitTargetMode()
 {
     inTargetMode  = false;
     targetCommand = PlayerMove.PlayerCommand.NOTHING;
     Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
 }