public void EnterTargetMode(PlayerMove.PlayerCommand command) { inTargetMode = true; targetCommand = command; Vector2 hotSpot = new Vector2(32, 32); Cursor.SetCursor(attackCursorTexture, hotSpot, CursorMode.Auto); }
public void ExitTargetMode() { inTargetMode = false; targetCommand = PlayerMove.PlayerCommand.NOTHING; Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); }