Exemple #1
0
    public void SaveMonedas(PlayerController game)
    {
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/playerInfo2.dat");
        PlayerMonedas   data = new PlayerMonedas();

        data.setMonedas1 = game.SetMonedas()[1];
        data.maxMonedas1 = game.MaxMonedas()[1];
        bf.Serialize(file, data);
        file.Close();
    }
Exemple #2
0
 public void LoadMonedas(PlayerController game)
 {
     if (File.Exists(Application.persistentDataPath + "/playerInfo2.dat"))
     {
         BinaryFormatter bf   = new BinaryFormatter();
         FileStream      file = File.Open(Application.persistentDataPath + "/playerInfo2.dat", FileMode.Open);
         PlayerMonedas   data = (PlayerMonedas)bf.Deserialize(file);
         file.Close();
         game.SetMonedas()[1] = data.setMonedas1;
         game.MaxMonedas()[1] = data.maxMonedas1;
     }
 }