// Update is called once per frame void Update() { PlayerModelTopDown model_down = player.GetComponent <PlayerModelTopDown>(); if (model_down.IsMoving()) { //Every frame we spawn a prefab of the pink floor. GameObject newObject = GameObject.Instantiate(Resources.Load("Prefabs/PinkFloor")) as GameObject; newObject.transform.position = transform.position; } }
void Awake() { _playerModelTopDown = GetComponent <PlayerModelTopDown>(); }