// Update is called once per frame
    void Update()
    {
        PlayerModelTopDown model_down = player.GetComponent <PlayerModelTopDown>();

        if (model_down.IsMoving())
        {
            //Every frame we spawn a prefab of the pink floor.
            GameObject newObject = GameObject.Instantiate(Resources.Load("Prefabs/PinkFloor")) as GameObject;
            newObject.transform.position = transform.position;
        }
    }
Exemple #2
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 void Awake()
 {
     _playerModelTopDown = GetComponent <PlayerModelTopDown>();
 }