public static float Test(NPCHumanContext c, PlayerModel.MountPoses mountableType) { BaseMountable mounted = c.Human.GetMounted(); if (mounted == null) { return(0f); } if (mounted.mountPose != mountableType) { return(0f); } return(1f); }
public static float Test(NPCHumanContext c, PlayerModel.MountPoses mountableType) { BaseMountable mounted = c.Human.GetMounted(); return(Object.op_Equality((Object)mounted, (Object)null) || mounted.mountPose != mountableType ? 0.0f : 1f); }