private object OnPlayerChat(PlayerMessageEvent evt, string message) { // Call covalence hook var iplayer = covalence.PlayerManager.GetPlayer(evt.PlayerId.ToString()); return(Interface.CallHook("OnUserChat", iplayer, message)); }
private object IOnPlayerChat(PlayerMessageEvent evt) { // Ignore the server player if (evt.Sender.Equals(CodeHatch.Engine.Networking.Server.ServerPlayer)) { return(null); } // Only handle custom, global, and local chat for now if (evt.Message.Channel == Channel.Custom || evt.Message.Channel == Channel.Global || evt.Message.Channel == Channel.Local) { // Call game-specific and universal hooks object hookSpecific = Interface.Call("OnPlayerChat", evt); object hookUniversal = Interface.Call("OnPlayerChat", evt.Sender.IPlayer, evt.Message); if (hookSpecific != null || hookUniversal != null) { // Cancel chat message event evt.SetCancelled(); return(true); } } // TODO: Handle Channel.Group and Channel.Whisper return(null); }
/// <summary> /// Call when a player is outputting a message. /// </summary> /// <param name="plr"></param> /// <param name="msg"></param> protected virtual void PlayerMessage(Player plr, string msg) { PlayerMessageEvent ev = new PlayerMessageEvent(plr, msg); AppendEvent(ev); if (OnPlayerMessage != null) { OnPlayerMessage(this, ev); } }
private object IOnPlayerChat(PlayerMessageEvent evt) { // Call game and covalence hooks object chatSpecific = Interface.Call("OnPlayerChat", evt); object chatCovalence = Interface.Call("OnUserChat", evt.Player.IPlayer, evt.Message); if (chatSpecific != null || chatCovalence != null) { // Cancel chat message event evt.Cancel(); return(true); } return(null); }
private object IOnPlayerChat(PlayerMessageEvent evt) { // Ignore the server player if (evt.PlayerId == 9999999999) { return(null); } // Call hooks for plugins object chatSpecific = Interface.Call("OnPlayerChat", evt); object chatCovalence = Interface.Call("OnUserChat", evt.Player.IPlayer, evt.Message); object canChat = chatSpecific is null ? chatCovalence : chatSpecific; if (canChat != null) { // Cancel chat message event evt.Cancel(); return(true); } return(null); }
private object OnPlayerChat(PlayerMessageEvent evt) { // Call covalence hook return(Interface.Call("OnUserChat", Covalence.PlayerManager.FindPlayer(evt.PlayerId.ToString()), evt.Message)); }
private async Task HandlePlayerMessageInternal(string message) => PlayerMessageEvent?.Invoke(this, message);
private object OnPlayerChat(PlayerMessageEvent evt) { // Call covalence hook return Interface.Call("OnUserChat", covalence.PlayerManager.GetPlayer(evt.PlayerId.ToString()), evt.Message); }
private object OnPlayerChat(PlayerMessageEvent evt) { // Call covalence hook return(Interface.Call("OnUserChat", evt.Player.IPlayer, evt.Message)); }
public static void PublishPlayerMessageEvent(PlayerMessage message) { PlayerMessageEvent?.Invoke(message); }