public static void OnMenuEnable(AC.Menu _menu) { // This function is called whenever a menu is enabled. if (_menu.title == "Pause") { MenuElement saveButton = _menu.GetElementWithName("SaveButton"); if (saveButton) { saveButton.isVisible = !PlayerMenus.IsSavingLocked(); } _menu.Recalculate(); } }
override public ActionEnd End(List <AC.Action> actions) { int actualNumber = 0; if (saveCheck == SaveCheck.NumberOfSaveGames) { actualNumber = KickStarter.saveSystem.GetNumSaves(includeAutoSaves); } else if (saveCheck == SaveCheck.NumberOfProfiles) { actualNumber = KickStarter.options.GetNumProfiles(); } else if (saveCheck == SaveCheck.IsSavingPossible) { return(ProcessResult(!PlayerMenus.IsSavingLocked(this), actions)); } return(ProcessResult(CheckCondition(actualNumber), actions)); }
private void PerformSaveOrLoad() { ClearAllEvents(); if (saveHandling == SaveHandling.ContinueFromLastSave || saveHandling == SaveHandling.LoadGame) { EventManager.OnFinishLoading += OnComplete; EventManager.OnFailLoading += OnComplete; } else if (saveHandling == SaveHandling.OverwriteExistingSave || saveHandling == SaveHandling.SaveNewGame) { EventManager.OnFinishSaving += OnComplete; EventManager.OnFailSaving += OnComplete; } if ((saveHandling == SaveHandling.LoadGame || saveHandling == SaveHandling.ContinueFromLastSave) && doSelectiveLoad) { KickStarter.saveSystem.SetSelectiveLoadOptions(selectiveLoad); } string newSaveLabel = ""; if (customLabel && ((updateLabel && saveHandling == SaveHandling.OverwriteExistingSave) || saveHandling == AC.SaveHandling.SaveNewGame)) { if (selectSaveType != SelectSaveType.Autosave) { GVar gVar = GlobalVariables.GetVariable(varID); if (gVar != null) { newSaveLabel = gVar.GetValue(Options.GetLanguage()); } else { ACDebug.LogWarning("Could not " + saveHandling.ToString() + " - no variable found."); return; } } } int i = Mathf.Max(0, saveIndex); if (saveHandling == SaveHandling.ContinueFromLastSave) { SaveSystem.ContinueGame(); return; } if (saveHandling == SaveHandling.LoadGame || saveHandling == SaveHandling.OverwriteExistingSave) { if (selectSaveType == SelectSaveType.Autosave) { if (saveHandling == SaveHandling.LoadGame) { SaveSystem.LoadAutoSave(); return; } else { if (PlayerMenus.IsSavingLocked(this)) { ACDebug.LogWarning("Cannot save at this time - either blocking ActionLists, a Conversation is active, or saving has been manually locked."); OnComplete(); } else { SaveSystem.SaveAutoSave(); } return; } } else if (selectSaveType == SelectSaveType.SlotIndexFromVariable) { GVar gVar = GlobalVariables.GetVariable(slotVarID); if (gVar != null) { i = gVar.val; } else { ACDebug.LogWarning("Could not get save slot index - no variable found."); return; } } } if (menuName != "" && elementName != "") { MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName); if (menuElement != null && menuElement is MenuSavesList) { MenuSavesList menuSavesList = (MenuSavesList)menuElement; i += menuSavesList.GetOffset(); } else { ACDebug.LogWarning("Cannot find ProfilesList element '" + elementName + "' in Menu '" + menuName + "'."); } } else { ACDebug.LogWarning("No SavesList element referenced when trying to find slot slot " + i.ToString()); } if (saveHandling == SaveHandling.LoadGame) { SaveSystem.LoadGame(i, -1, false); } else if (saveHandling == SaveHandling.OverwriteExistingSave || saveHandling == SaveHandling.SaveNewGame) { if (PlayerMenus.IsSavingLocked(this)) { ACDebug.LogWarning("Cannot save at this time - either blocking ActionLists, a Conversation is active, or saving has been manually locked."); OnComplete(); } else { if (saveHandling == SaveHandling.OverwriteExistingSave) { SaveSystem.SaveGame(i, -1, false, updateLabel, newSaveLabel); } else if (saveHandling == SaveHandling.SaveNewGame) { SaveSystem.SaveNewGame(updateLabel, newSaveLabel); } } } }
override public float Run() { string newSaveLabel = ""; if (customLabel && ((updateLabel && saveHandling == SaveHandling.OverwriteExistingSave) || saveHandling == AC.SaveHandling.SaveNewGame)) { if (selectSaveType != SelectSaveType.Autosave) { GVar gVar = GlobalVariables.GetVariable(varID); if (gVar != null) { newSaveLabel = gVar.textVal; } else { Debug.LogWarning("Could not " + saveHandling.ToString() + " - no variable found."); return(0f); } } } int i = Mathf.Max(0, saveIndex); if (saveHandling == SaveHandling.ContinueFromLastSave) { SaveSystem.ContinueGame(); return(0f); } if (saveHandling == SaveHandling.LoadGame || saveHandling == SaveHandling.OverwriteExistingSave) { if (selectSaveType == SelectSaveType.Autosave) { if (saveHandling == SaveHandling.LoadGame) { SaveSystem.LoadAutoSave(); return(0f); } else { if (!PlayerMenus.IsSavingLocked(this)) { SaveSystem.SaveAutoSave(); } else { Debug.LogWarning("Cannot save at this time - either blocking ActionLists, a Converation is active, or saving has been manually locked."); } return(0f); } } else if (selectSaveType == SelectSaveType.SlotIndexFromVariable) { GVar gVar = GlobalVariables.GetVariable(slotVarID); if (gVar != null) { i = gVar.val; } else { Debug.LogWarning("Could not create profile - no variable found."); return(0f); } } } if (menuName != "" && elementName != "") { MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName); if (menuElement != null && menuElement is MenuSavesList) { MenuSavesList menuSavesList = (MenuSavesList)menuElement; i += menuSavesList.GetOffset(); } else { Debug.LogWarning("Cannot find ProfilesList element '" + elementName + "' in Menu '" + menuName + "'."); } } else { Debug.LogWarning("No SavesList element referenced when trying to find slot slot " + i.ToString()); } if (saveHandling == SaveHandling.LoadGame) { SaveSystem.LoadGame(i, -1, false); } else if (saveHandling == SaveHandling.OverwriteExistingSave || saveHandling == SaveHandling.SaveNewGame) { if (!PlayerMenus.IsSavingLocked(this)) { if (saveHandling == SaveHandling.OverwriteExistingSave) { SaveSystem.SaveGame(i, -1, false, updateLabel, newSaveLabel); } else if (saveHandling == SaveHandling.SaveNewGame) { SaveSystem.SaveNewGame(updateLabel, newSaveLabel); } } else { Debug.LogWarning("Cannot save at this time - either blocking ActionLists, a Converation is active, or saving has been manually locked."); } } return(0f); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">The index number of ths slot that was clicked</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (KickStarter.stateHandler.gameState == GameState.Cutscene) { return; } eventSlot = _slot; ClearAllEvents(); switch (saveListType) { case AC_SaveListType.Save: if (autoHandle) { if (PlayerMenus.IsSavingLocked(null, true)) { return; } EventManager.OnFinishSaving += OnCompleteSave; EventManager.OnFailSaving += OnFailSaveLoad; if (newSaveSlot && _slot == (numSlots - 1)) { SaveSystem.SaveNewGame(); if (KickStarter.settingsManager.orderSavesByUpdateTime) { offset = 0; } else { Shift(AC_ShiftInventory.ShiftNext, 1); } } else { SaveSystem.SaveGame(_slot + offset, GetOptionID(_slot), fixedOption || allowEmptySlots); } } else { RunActionList(_slot); } break; case AC_SaveListType.Load: if (autoHandle) { EventManager.OnFinishLoading += OnCompleteLoad; EventManager.OnFailLoading += OnFailSaveLoad; SaveSystem.LoadGame(_slot + offset, GetOptionID(_slot), fixedOption || allowEmptySlots); } else { RunActionList(_slot); } break; case AC_SaveListType.Import: EventManager.OnFinishImporting += OnCompleteImport; EventManager.OnFailImporting += OnFailImport; SaveSystem.ImportGame(_slot + offset, GetOptionID(_slot), fixedOption || allowEmptySlots); break; } base.ProcessClick(_menu, _slot, _mouseState); }
protected void PerformSaveOrLoad() { ClearAllEvents(); if (saveHandling == SaveHandling.ContinueFromLastSave || saveHandling == SaveHandling.LoadGame) { EventManager.OnFinishLoading += OnFinishLoading; EventManager.OnFailLoading += OnFail; } else if (saveHandling == SaveHandling.OverwriteExistingSave || saveHandling == SaveHandling.SaveNewGame) { EventManager.OnFinishSaving += OnFinishSaving; EventManager.OnFailSaving += OnFail; } if ((saveHandling == SaveHandling.LoadGame || saveHandling == SaveHandling.ContinueFromLastSave) && doSelectiveLoad) { KickStarter.saveSystem.SetSelectiveLoadOptions(selectiveLoad); } string newSaveLabel = string.Empty; if (customLabel && ((updateLabel && saveHandling == SaveHandling.OverwriteExistingSave) || saveHandling == AC.SaveHandling.SaveNewGame)) { if (selectSaveType != SelectSaveType.Autosave) { GVar gVar = GlobalVariables.GetVariable(varID); if (gVar != null) { newSaveLabel = gVar.GetValue(Options.GetLanguage()); } else { LogWarning("Could not " + saveHandling.ToString() + " - no variable found."); return; } } } int i = saveIndex; if (saveHandling == SaveHandling.ContinueFromLastSave) { SaveSystem.ContinueGame(); return; } if (saveHandling == SaveHandling.LoadGame || saveHandling == SaveHandling.OverwriteExistingSave) { if (selectSaveType == SelectSaveType.Autosave) { if (saveHandling == SaveHandling.LoadGame) { SaveSystem.LoadAutoSave(); return; } else { if (PlayerMenus.IsSavingLocked(this, true)) { OnComplete(); } else { SaveSystem.SaveAutoSave(); } return; } } else if (selectSaveType == SelectSaveType.SlotIndexFromVariable) { GVar gVar = GlobalVariables.GetVariable(slotVarID); if (gVar != null) { i = gVar.IntegerValue; } else { LogWarning("Could not get save slot index - no variable found."); return; } } } if (selectSaveType != SelectSaveType.Autosave && selectSaveType != SelectSaveType.SetSaveID) { if (!string.IsNullOrEmpty(menuName) && !string.IsNullOrEmpty(elementName)) { MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName); if (menuElement != null && menuElement is MenuSavesList) { MenuSavesList menuSavesList = (MenuSavesList)menuElement; i += menuSavesList.GetOffset(); } else { LogWarning("Cannot find ProfilesList element '" + elementName + "' in Menu '" + menuName + "'."); } } else { LogWarning("No SavesList element referenced when trying to find slot slot " + i.ToString()); } } if (saveHandling == SaveHandling.LoadGame) { if (selectSaveType == SelectSaveType.SetSaveID) { SaveSystem.LoadGame(i); } else { SaveSystem.LoadGame(i, -1, false); } } else if (saveHandling == SaveHandling.OverwriteExistingSave || saveHandling == SaveHandling.SaveNewGame) { if (PlayerMenus.IsSavingLocked(this, true)) { OnComplete(); } else { if (saveHandling == SaveHandling.OverwriteExistingSave) { if (selectSaveType == SelectSaveType.SetSaveID) { SaveSystem.SaveGame(0, i, true, updateLabel, newSaveLabel); } else { SaveSystem.SaveGame(i, -1, false, updateLabel, newSaveLabel); } } else if (saveHandling == SaveHandling.SaveNewGame) { SaveSystem.SaveNewGame(updateLabel, newSaveLabel); } } } }
public override ActionEnd End(List <Action> actions) { switch (saveCheck) { case SaveCheck.NumberOfSaveGames: return(ProcessResult(CheckCondition(KickStarter.saveSystem.GetNumSaves(includeAutoSaves)), actions)); case SaveCheck.NumberOfProfiles: return(ProcessResult(CheckCondition(KickStarter.options.GetNumProfiles()), actions)); case SaveCheck.IsSlotEmpty: return(ProcessResult(!SaveSystem.DoesSaveExist(intValue, intValue, !checkByElementIndex), actions)); case SaveCheck.DoesProfileExist: if (checkByElementIndex) { int i = Mathf.Max(0, intValue); bool includeActive = true; if (menuName != "" && elementName != "") { MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName); if (menuElement != null && menuElement is MenuProfilesList) { MenuProfilesList menuProfilesList = (MenuProfilesList)menuElement; if (menuProfilesList.fixedOption) { LogWarning("Cannot refer to ProfilesList " + elementName + " in Menu " + menuName + ", as it lists a fixed profile ID only!"); return(ProcessResult(false, actions)); } i += menuProfilesList.GetOffset(); includeActive = menuProfilesList.showActive; } else { LogWarning("Cannot find ProfilesList element '" + elementName + "' in Menu '" + menuName + "'."); } } else { LogWarning("No ProfilesList element referenced when trying to delete profile slot " + i.ToString()); } return(ProcessResult(KickStarter.options.DoesProfileExist(i, includeActive), actions)); } else { // intValue is the profile ID return(ProcessResult(Options.DoesProfileIDExist(intValue), actions)); } case SaveCheck.DoesProfileNameExist: bool result = false; GVar gVar = GlobalVariables.GetVariable(profileVarID); if (gVar != null) { string profileName = gVar.TextValue; result = KickStarter.options.DoesProfileExist(profileName); } else { LogWarning("Could not check for profile name - no variable found."); } return(ProcessResult(result, actions)); case SaveCheck.IsSavingPossible: return(ProcessResult(!PlayerMenus.IsSavingLocked(this), actions)); default: break; } return(GenerateStopActionEnd()); }
private void SaveFileGUI() { iSaveFileHandler saveFileHandler = SaveSystem.SaveFileHandler; iOptionsFileHandler optionsFileHandler = Options.OptionsFileHandler; iFileFormatHandler fileFormatHandler = SaveSystem.FileFormatHandler; iFileFormatHandler optionsFileFormatHandler = SaveSystem.OptionsFileFormatHandler; if (optionsFileHandler == null) { EditorGUILayout.HelpBox("No Options File Handler assigned - one must be set in order to locate Profile Data.", MessageType.Warning); return; } if (saveFileHandler == null) { EditorGUILayout.HelpBox("No Save File Handler assigned - one must be set in order to locate Save Data.", MessageType.Warning); return; } EditorGUILayout.BeginVertical(CustomStyles.thinBox); showHandlers = CustomGUILayout.ToggleHeader(showHandlers, "File and format handlers"); if (showHandlers) { if (saveFileHandler != null) { EditorGUILayout.LabelField("Save file location:", saveFileHandler.GetType().Name); } if (optionsFileHandler != null) { EditorGUILayout.LabelField("Options location:", optionsFileHandler.GetType().Name); } if (fileFormatHandler != null) { EditorGUILayout.LabelField("File format:", fileFormatHandler.GetType().Name); } if (optionsFileFormatHandler != null && fileFormatHandler == null || (optionsFileFormatHandler.GetType().Name != fileFormatHandler.GetType().Name)) { EditorGUILayout.LabelField("Options format:", optionsFileFormatHandler.GetType().Name); } EditorGUILayout.HelpBox("Save format and location handlers can be modified through script - see the Manual's 'Custom save formats and handling' chapter.", MessageType.Info); } EditorGUILayout.EndVertical(); if (settingsManager.useProfiles) { EditorGUILayout.Space(); EditorGUILayout.BeginVertical(CustomStyles.thinBox); showProfiles = CustomGUILayout.ToggleHeader(showProfiles, "Profiles"); if (showProfiles) { bool foundSome = false; for (int profileID = 0; profileID < Options.maxProfiles; profileID++) { if (optionsFileHandler.DoesProfileExist(profileID)) { foundSome = true; OptionsData tempOptionsData = Options.LoadPrefsFromID(profileID, false, false); string label = profileID.ToString() + ": " + tempOptionsData.label; if (profileID == Options.GetActiveProfileID()) { label += " (ACTIVE)"; } if (GUILayout.Toggle(selectedProfileID == profileID, label, "Button")) { if (selectedProfileID != profileID) { selectedProfileID = profileID; selectedSaveIndex = -1; foundSaveFiles.Clear(); } } } } if (!foundSome) { selectedProfileID = -1; EditorGUILayout.HelpBox("No save profiles found.", MessageType.Warning); } } EditorGUILayout.EndVertical(); } else { selectedProfileID = 0; } if (selectedProfileID < 0 || !optionsFileHandler.DoesProfileExist(selectedProfileID)) { EditorGUILayout.HelpBox("No save profiles found! Run the game to create a new save profile", MessageType.Warning); return; } EditorGUILayout.Space(); EditorGUILayout.BeginVertical(CustomStyles.thinBox); showProfile = CustomGUILayout.ToggleHeader(showProfile, "Profile " + selectedProfileID + ": Properties"); if (showProfile) { OptionsData prefsData = GetPrefsData(selectedProfileID); if (prefsData != null) { EditorGUILayout.LabelField("Label:", prefsData.label); EditorGUILayout.LabelField("ID:", prefsData.ID.ToString()); EditorGUILayout.LabelField("Language:", prefsData.language.ToString()); if (prefsData.language != prefsData.voiceLanguage) { EditorGUILayout.LabelField("Voice language:", prefsData.voiceLanguage.ToString()); } EditorGUILayout.LabelField("Show subtitles:", prefsData.showSubtitles.ToString()); EditorGUILayout.LabelField("SFX volume:", prefsData.sfxVolume.ToString()); EditorGUILayout.LabelField("Music volume:", prefsData.musicVolume.ToString()); EditorGUILayout.LabelField("Speech volume:", prefsData.speechVolume.ToString()); if (KickStarter.variablesManager != null) { List <GVar> linkedVariables = SaveSystem.UnloadVariablesData(prefsData.linkedVariables, KickStarter.variablesManager.vars, true); foreach (GVar linkedVariable in linkedVariables) { if (linkedVariable.link == VarLink.OptionsData) { EditorGUILayout.LabelField(linkedVariable.label + ":", linkedVariable.GetValue()); } } } else { EditorGUILayout.LabelField("Linked Variables:", prefsData.linkedVariables); } EditorGUILayout.BeginHorizontal(); if (settingsManager.useProfiles) { GUI.enabled = (selectedProfileID != Options.GetActiveProfileID()); if (GUILayout.Button("Make active")) { SwitchActiveProfile(selectedProfileID); } GUI.enabled = true; } if (GUILayout.Button("Delete profile")) { bool canDelete = EditorUtility.DisplayDialog("Delete profile?", "Are you sure you want to delete profile #" + selectedProfileID + "? This operation cannot be undone.", "Yes", "No"); if (canDelete) { Options.DeleteProfilePrefs(selectedProfileID); } } EditorGUILayout.EndHorizontal(); } } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); foundSaveFiles = saveFileHandler.GatherSaveFiles(selectedProfileID); EditorGUILayout.BeginVertical(CustomStyles.thinBox); showSaves = CustomGUILayout.ToggleHeader(showSaves, "Save game files"); if (showSaves) { if (foundSaveFiles != null) { for (int saveIndex = 0; saveIndex < foundSaveFiles.Count; saveIndex++) { SaveFile saveFile = foundSaveFiles[saveIndex]; string label = saveFile.saveID.ToString() + ": " + saveFile.label; if (GUILayout.Toggle(selectedSaveIndex == saveIndex, label, "Button")) { selectedSaveIndex = saveIndex; } } } if (foundSaveFiles == null || foundSaveFiles.Count == 0) { selectedSaveIndex = -1; EditorGUILayout.HelpBox("No save game files found.", MessageType.Warning); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUI.enabled = Application.isPlaying; if (GUILayout.Button("Autosave")) { if (!PlayerMenus.IsSavingLocked(null, true)) { SwitchActiveProfile(selectedProfileID); SaveSystem.SaveAutoSave(); } } if (GUILayout.Button("Save new")) { if (!PlayerMenus.IsSavingLocked(null, true)) { SwitchActiveProfile(selectedProfileID); SaveSystem.SaveNewGame(); } } GUI.enabled = (foundSaveFiles != null && foundSaveFiles.Count > 0); if (GUILayout.Button("Delete all saves")) { bool canDelete = EditorUtility.DisplayDialog("Delete all save files?", "Are you sure you want to delete all save files? This operation cannot be undone.", "Yes", "No"); if (canDelete) { saveFileHandler.DeleteAll(selectedProfileID); } } EditorGUILayout.EndVertical(); } EditorGUILayout.EndVertical(); if (selectedSaveIndex < 0 || foundSaveFiles == null || selectedSaveIndex >= foundSaveFiles.Count) { return; } EditorGUILayout.Space(); SaveFile selectedSaveFile = foundSaveFiles[selectedSaveIndex]; EditorGUILayout.BeginVertical(CustomStyles.thinBox); showSave = CustomGUILayout.ToggleHeader(showSave, "Save game " + selectedSaveIndex + ": Properties"); if (showSave) { EditorGUILayout.LabelField("Label:", selectedSaveFile.label); EditorGUILayout.LabelField("ID:", selectedSaveFile.saveID.ToString()); CustomGUILayout.MultiLineLabelGUI("Filename:", selectedSaveFile.fileName); EditorGUILayout.LabelField("Timestamp:", selectedSaveFile.updatedTime.ToString()); if (!string.IsNullOrEmpty(selectedSaveFile.screenshotFilename)) { CustomGUILayout.MultiLineLabelGUI("Filename:", selectedSaveFile.screenshotFilename); } EditorGUILayout.LabelField("Is auto-save?", selectedSaveFile.isAutoSave.ToString()); GUILayout.BeginHorizontal(); GUI.enabled = Application.isPlaying; if (GUILayout.Button("Load")) { SwitchActiveProfile(selectedProfileID); SaveSystem.LoadGame(0, selectedSaveFile.saveID, true); } if (GUILayout.Button("Save over")) { if (!PlayerMenus.IsSavingLocked(null, true)) { SwitchActiveProfile(selectedProfileID); SaveSystem.SaveGame(0, selectedSaveFile.saveID, true); } } GUI.enabled = true; if (GUILayout.Button("Delete")) { bool canDelete = EditorUtility.DisplayDialog("Delete save file?", "Are you sure you want to delete the save file " + selectedSaveFile.label + "? This operation cannot be undone.", "Yes", "No"); if (canDelete) { saveFileHandler.Delete(selectedSaveFile); } } GUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(CustomStyles.thinBox); showSaveData = CustomGUILayout.ToggleHeader(showSaveData, "Save game " + selectedSaveIndex + ": Data"); if (showSaveData) { if (GUI.changed || !runCache) { CacheSaveData(saveFileHandler, selectedSaveFile); } if (cachedSaveData != null) { cachedSaveData.ShowGUI(); } if (cachedLevelData != null) { for (int i = 0; i < cachedLevelData.Count; i++) { GUILayout.Box(string.Empty, GUILayout.ExpandWidth(true), GUILayout.Height(1)); EditorGUILayout.LabelField("Scene data " + i.ToString() + ":", CustomStyles.subHeader); cachedLevelData[i].ShowGUI(); } } } EditorGUILayout.EndVertical(); }
override public ActionEnd End(List <AC.Action> actions) { int actualNumber = 0; if (saveCheck == SaveCheck.NumberOfSaveGames) { actualNumber = KickStarter.saveSystem.GetNumSaves(includeAutoSaves); } else if (saveCheck == SaveCheck.NumberOfProfiles) { actualNumber = KickStarter.options.GetNumProfiles(); } else if (saveCheck == SaveCheck.IsSlotEmpty) { return(ProcessResult(!SaveSystem.DoesSaveExist(intValue, intValue, !checkByElementIndex), actions)); } else if (saveCheck == SaveCheck.DoesProfileExist) { if (checkByElementIndex) { int i = Mathf.Max(0, intValue); bool includeActive = true; if (menuName != "" && elementName != "") { MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName); if (menuElement != null && menuElement is MenuProfilesList) { MenuProfilesList menuProfilesList = (MenuProfilesList)menuElement; if (menuProfilesList.fixedOption) { ACDebug.LogWarning("Cannot refer to ProfilesLst " + elementName + " in Menu " + menuName + ", as it lists a fixed profile ID only!"); return(ProcessResult(false, actions)); } i += menuProfilesList.GetOffset(); includeActive = menuProfilesList.showActive; } else { ACDebug.LogWarning("Cannot find ProfilesList element '" + elementName + "' in Menu '" + menuName + "'."); } } else { ACDebug.LogWarning("No ProfilesList element referenced when trying to delete profile slot " + i.ToString()); } bool result = KickStarter.options.DoesProfileExist(i, includeActive); return(ProcessResult(result, actions)); } else { // intValue is the profile ID bool result = Options.DoesProfileIDExist(intValue); return(ProcessResult(result, actions)); } } else if (saveCheck == SaveCheck.IsSavingPossible) { return(ProcessResult(!PlayerMenus.IsSavingLocked(this), actions)); } return(ProcessResult(CheckCondition(actualNumber), actions)); }