public virtual object ReadPlayerMap(byte playerIndex) { PlayerMapData mapData = new PlayerMapData(); mapData.player = (byte)(playerIndex & 0x0F); mapData.zone = ReadShort(); mapData.x = ReadShort(); mapData.y = ReadShort(); return(mapData); }
public virtual object ReadPlayerMap(byte playerIndex) { PlayerMapData mapData = new PlayerMapData(); mapData.player = (byte)(playerIndex & 0x0F); mapData.zone = ReadShort(); mapData.x = ReadShort(); mapData.y = ReadShort(); return mapData; }