// Use this for initialization
	void Start () {
		// initalize the animationstate
		InitalizeAnimationClips();
		
		//get the move script
		moveScript = (PlayerMoveBase)this.transform.parent.GetComponent<PlayerMoveBase>();
        main = transform.root.GetComponent<PlayerMainLogic>();
	}
	// Use this for initialization
	void Start () {
		
		baseControlScript = (PlayerMainLogic)this.GetComponent<PlayerMainLogic>();
	
	}