/// <summary> /// 是否数据一致 /// </summary> protected override bool toDataEquals(BaseData data) { PlayerLoginData mData = (PlayerLoginData)data; if (this.playerID != mData.playerID) { return(false); } if (this.name != mData.name) { return(false); } if (this.sex != mData.sex) { return(false); } if (this.vocation != mData.vocation) { return(false); } if (this.isOnline != mData.isOnline) { return(false); } return(true); }
/// <summary> /// 读取字节流(完整版) /// </summary> protected override void toReadBytesFull(BytesReadStream stream) { base.toReadBytesFull(stream); stream.startReadObj(); BaseData roleT = stream.readDataFullNotNull(); if (roleT != null) { if (roleT is PlayerLoginData) { this.role = (PlayerLoginData)roleT; } else { this.role = new PlayerLoginData(); if (!(roleT.GetType().IsAssignableFrom(typeof(PlayerLoginData)))) { stream.throwTypeReadError(typeof(PlayerLoginData), roleT.GetType()); } this.role.shadowCopy(roleT); } } else { this.role = null; } stream.endReadObj(); }
/// <summary> /// 读取字节流(完整版) /// </summary> protected override void toReadBytesFull(BytesReadStream stream) { base.toReadBytesFull(stream); stream.startReadObj(); int rolesLen = stream.readLen(); if (this.roles != null) { this.roles.clear(); this.roles.ensureCapacity(rolesLen); } else { this.roles = new SList <PlayerLoginData>(); } SList <PlayerLoginData> rolesT = this.roles; for (int rolesI = rolesLen - 1; rolesI >= 0; --rolesI) { PlayerLoginData rolesV; BaseData rolesVT = stream.readDataFullNotNull(); if (rolesVT != null) { if (rolesVT is PlayerLoginData) { rolesV = (PlayerLoginData)rolesVT; } else { rolesV = new PlayerLoginData(); if (!(rolesVT.GetType().IsAssignableFrom(typeof(PlayerLoginData)))) { stream.throwTypeReadError(typeof(PlayerLoginData), rolesVT.GetType()); } rolesV.shadowCopy(rolesVT); } } else { rolesV = null; } rolesT.add(rolesV); } this.serverBornCode = stream.readInt(); stream.endReadObj(); }
/// <summary> /// 转文本输出 /// </summary> protected override void toWriteDataString(DataWriter writer) { base.toWriteDataString(writer); writer.writeTabs(); writer.sb.Append("roles"); writer.sb.Append(':'); writer.sb.Append("List<PlayerLoginData>"); if (this.roles != null) { SList <PlayerLoginData> rolesT = this.roles; int rolesLen = rolesT.size(); writer.sb.Append('('); writer.sb.Append(rolesLen); writer.sb.Append(')'); writer.writeEnter(); writer.writeLeftBrace(); for (int rolesI = 0; rolesI < rolesLen; ++rolesI) { PlayerLoginData rolesV = rolesT.get(rolesI); writer.writeTabs(); writer.sb.Append(rolesI); writer.sb.Append(':'); if (rolesV != null) { rolesV.writeDataString(writer); } else { writer.sb.Append("PlayerLoginData=null"); } writer.writeEnter(); } writer.writeRightBrace(); } else { writer.sb.Append("=null"); } writer.writeEnter(); writer.writeTabs(); writer.sb.Append("serverBornCode"); writer.sb.Append(':'); writer.sb.Append(this.serverBornCode); writer.writeEnter(); }
public Match(string roomUUID, string playerOneUUID, string playerOneToken, string playerOneName, string playerTwoUUID, string playerTwoToken, string playerTwoName) { matchData = new MatchData(roomUUID); PlayerLoginData playerOne = new PlayerLoginData(playerOneUUID, playerOneToken, playerOneName, PlayerEnum.Player1, TeamEnum.Team1); PlayerLoginData playerTwo = new PlayerLoginData(playerTwoUUID, playerTwoToken, playerTwoName, PlayerEnum.Player2, TeamEnum.Team2); Team teamOne = new Team(new Player(playerOne), TeamEnum.Team1); Team teamTwo = new Team(new Player(playerTwo), TeamEnum.Team2); teams.Add(teamOne); teams.Add(teamTwo); Game = new Game(teams); }
/// <summary> /// 复制(潜拷贝) /// </summary> protected override void toShadowCopy(BaseData data) { if (!(data is PlayerLoginData)) { return; } PlayerLoginData mData = (PlayerLoginData)data; this.playerID = mData.playerID; this.name = mData.name; this.sex = mData.sex; this.vocation = mData.vocation; this.isOnline = mData.isOnline; }
/** 创角成功 */ public virtual void onCreatePlayerSuccess(PlayerLoginData pData) { Ctrl.print("创建角色成功"); _playerList.add(pData); if (ShineSetting.openCheck) { if (_stepTool.isComplete(PlayerLogin)) { Ctrl.errorLog("step不该已完成:PlayerLogin"); } } _stepTool.completeStep(CheckCreatePlayer); }
public override void onCreatePlayerSuccess(PlayerLoginData pData) { if (!_g19) { _m19 = instance.Type.GetMethod("onCreatePlayerSuccess", 1); _g19 = true; } if (_m19 != null && !_b19) { _b19 = true; _p1[0] = pData; appdomain.Invoke(_m19, instance, _p1); _p1[0] = null; _b19 = false; } else { base.onCreatePlayerSuccess(pData); } }
/// <summary> /// 读取字节流(简版) /// </summary> protected override void toReadBytesSimple(BytesReadStream stream) { base.toReadBytesSimple(stream); this.role = (PlayerLoginData)stream.readDataSimpleNotNull(); }
/// <summary> /// 回池 /// </summary> protected override void toRelease(DataPool pool) { base.toRelease(pool); this.role = null; }
public Discard0OutMessage(IAgentBase sender, PlayerLoginData plData) : base(sender, ServiceType.Login, 2022) { Request = new __RPC_Login_Discard0_ARG_PlayerLoginData_plData__(); Request.PlData = plData; }
public void Discard0(PlayerLoginData plData) { //do nothing }