public void Login(SocketIOEvent e) { PlayerLogin a = PlayerLogin.CreateFromJSON(e.data.str); if (a.count == 1) { name[0].text = getname.text; } }
void SendScores(SocketIOEvent e) { string data = e.data.ToString(); print(data); PlayerLogin userHealthJSON = PlayerLogin.CreateFromJSON(data); GameObject ShowScorePre = Instantiate(scoreprefab); ShowScorePre.transform.SetParent(GameObject.Find("ScorePanels").transform); ShowScorePre.transform.localScale = new Vector3(1, 1, 1); ShowScorePre.GetComponent <Player>().setname(userHealthJSON.names, userHealthJSON.count.ToString()); }