Exemple #1
0
 public override void OnEnter()
 {
     if (Target != null && Destination != null)
     {
         locomoteMover = Target.Value.gameObject.AddComponent <LocomoteToPointMover>();
         PlayerLocoStyle.Style locomotionStyle = PlayerLocoStyle.Style.Walk;
         if (Style == LocomotionStyle.Run)
         {
             locomotionStyle = PlayerLocoStyle.Style.Run;
         }
         if (WaitForFinish)
         {
             locomoteMover.OnComplete += onLocomoteComplete;
         }
         locomoteMover.MoveToTarget(Destination.Value.transform, DistanceThreshold.Value, locomotionStyle, TimeoutTime, !WaitForFinish);
         disableOtherLocomotionControllers();
         if (!WaitForFinish)
         {
             Finish();
         }
     }
     else
     {
         Finish();
     }
 }
Exemple #2
0
 public void Reset()
 {
     IgnoreTranslation  = false;
     IgnoreRotation     = false;
     IgnoreCollisions   = false;
     IgnoreGravity      = false;
     IgnoreJumpRequests = false;
     IgnoreStickInput   = false;
     Style        = PlayerLocoStyle.Style.Run;
     LastModifier = null;
 }
        public void MoveToTarget(Transform target, float distanceThreshold = 0.15f, PlayerLocoStyle.Style locomotionStyle = PlayerLocoStyle.Style.Walk, float timeoutTime = 15f, bool autoDestroy = true)
        {
            targetDestination = target;
            actorRadius       = 0f;
            actorHalfHeight   = 0.1f;
            this.timeoutTime  = timeoutTime;
            this.autoDestroy  = autoDestroy;
            CharacterController component = GetComponent <CharacterController>();

            if (component != null)
            {
                actorRadius     = component.radius;
                actorHalfHeight = component.height / 2f;
            }
            LocomotionTracker component2 = GetComponent <LocomotionTracker>();

            if (component2.SetCurrentController <RunController>())
            {
                runController = GetComponent <RunController>();
                if (!runControllerBehaviourWasSet)
                {
                    oldRunBehaviour         = runController.Behaviour;
                    runController.Behaviour = new RunController.ControllerBehaviour
                    {
                        IgnoreCollisions   = false,
                        IgnoreGravity      = false,
                        IgnoreRotation     = false,
                        IgnoreTranslation  = false,
                        IgnoreJumpRequests = true,
                        IgnoreStickInput   = true,
                        Style = locomotionStyle
                    };
                    runControllerBehaviourWasSet = true;
                }
                runController.ResetMomentum();
                dest = targetDestination.transform.position;
                Vector3 vector = dest - base.transform.position;
                if (vector == Vector3.zero)
                {
                    vector = base.transform.forward;
                }
                distThresholdSq = distanceThreshold * distanceThreshold;
                vector.y        = 0f;
                elapsedTime     = 0f;
                done            = false;
            }
            if (!CanReachWaypoint())
            {
                if (this.OnComplete != null)
                {
                    this.OnComplete();
                }
                runController.Steer(Vector3.zero);
                runController.SnapToPosition(dest);
                runController.SnapToFacing(targetDestination.transform.forward);
                if (autoDestroy)
                {
                    UnityEngine.Object.Destroy(this);
                }
            }
        }
Exemple #4
0
 public void SetStyle(PlayerLocoStyle.Style style)
 {
     Style = style;
 }