internal IEnumerator DisplayHPBar() { if (!go) { for (int i = 0; i < currenthealth; i++) { transform.GetChild(0).GetChild(i).gameObject.SetActive(true); } PlayerLives.SetActive(true); yield return(new WaitForSeconds(5)); foreach (Transform t in transform.GetChild(0)) { t.gameObject.SetActive(false); } PlayerLives.SetActive(false); } }