public static void removePlayerListner(PlayerListener listener) { if (listeners.Contains(listener)) { listeners.Remove(listener); } }
public static void addPlayerListner(PlayerListener listener) { if (!listeners.Contains(listener)) { listeners.Add(listener); } }
public static PlayerListener GetInstance() { if (instance == null) { instance = new PlayerListener(); } return(instance); }
public void removePlayerListener(int eventId, PlayerListener listener) { Player[] player = this.m_players[eventId]; int num = 0; while (num < player.Length) { ++num; } }
public static void InitializeGame(string[] prefixes) { GameSessionHandler handler = new GameSessionHandler(); PlayerListener plistener = new PlayerListener(handler, new string[] { "http://localhost:4333/player/" }); Thread thr = new Thread(new ThreadStart(plistener.StartListening)); //(new string[] { "http://localhost:4333/player/" }) thr.Start(); GameDataRequester glistener = new GameDataRequester(handler, new string[] { "http://localhost:4333/game/", "http://localhost:4333/select/" }); glistener.StartListening(); }
private void ButtonDown(Vector2 position) { var realPosition = Camera.main.ScreenToWorldPoint(position); var realX = (int)Math.Floor(realPosition.x / 16); var realY = (int)Math.Floor(realPosition.y / 16); var clickedObject = SelectedObjectByMouse(); if (clickedObject != null) { PlayerListener.PlayerSetTarget(clickedObject); } else { //if (EventSystem.current.()) // check if didnt clickd UI elements ClickTile(new Position(realX, -realY)); } }
public void ProccessJson(JObject jObject) { try { ServerMessage serverMessage = ServerMessage.ParseData(jObject); Type type = Type.GetType(serverMessage.@class); MethodInfo methodInfo = type.GetMethod(serverMessage.method); ParameterInfo[] parameterInfos = methodInfo.GetParameters(); Player player = PlayerListener.GetInstance().FindPlayer(Convert.ToInt16(serverMessage.key)); List <object> functionParameters = ServerMessageUtils.CreateFunctionParameters(parameterInfos, serverMessage); Dispatcher.Instance.Invoke(() => InvokeMethod(methodInfo, player, functionParameters)); } catch (Exception e) { Console.WriteLine(e); } }
public void AddListener(PlayerListener listener) { listeners.Add(listener); }
private void Start() { PlayerListener.GetInstance().Register(this); }
private static void startServer() { if(gss != null) { Console.WriteLine("Game is already in progress. Please reset or quit to start a new game."); } else { gss = new GameState[NUMBER_OF_GAMES]; gameStarted = false; string[] names = new string[] {"Butterflies","Hurricanes","Black Holes","Revelations","Stockholm","Syndrome"}; for (int i = 0; i < NUMBER_OF_GAMES; i++ ) { gss[i] = new GameState(names[i], i);//"Foo foo for you " + i, i); } listener = new PlayerListener(); Console.WriteLine("The server is up, players can now connect."); } }
public int AddListener(PlayerListener listener) { return(AddEntryListener((GamestateEntry entry) => { listener(entry as PlayerEntry); })); }