Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb        = GetComponent <Rigidbody2D>();
     animator  = GetComponent <Animator>();
     lifeCount = GetComponentInChildren <PlayerLifeBehavior>();
 }
Exemple #2
0
 void Start()
 {
     currentSpeed = maxSpeed;
     rb           = GetComponent <Rigidbody2D>();
     playerLife   = GetComponent <PlayerLifeBehavior>();
 }