// Start is called before the first frame update void Start() { //starting position //transform.position = new Vector3(0, 7.59f, 0); _player = GameObject.Find("Player").GetComponent <PlayerLevelTwo>(); }
// Start is called before the first frame update void Start() { _player = GameObject.Find("Player").GetComponent <PlayerLevelTwo>(); if (_player == null) { Debug.LogError("Player is null"); } }
PlayerLevelTwo _player; //handle to the playerleveltwo script // Start is called before the first frame update void Start() { //EnemyStartingPosition(); //calling method _player = GameObject.Find("Player").GetComponent <PlayerLevelTwo>(); }
PlayerLevelTwo _player; //handle to the playerleveltwo script // Start is called before the first frame update void Start() { _player = GameObject.Find("Player").GetComponent <PlayerLevelTwo>(); }