Exemple #1
0
        public LetterGump(Mobile owner, string text, Mobile from, Item master)
            : base(25, 25)
        {
            m_Master = master;
            playlet  = m_Master as PlayerLetter;
            m_From   = from;
            m_Letter = text;
            owner.CloseGump(typeof(LetterGump));

            int gumpX = 0; int gumpY = 0; bool initialState = false;

            m_Owner = owner;

            Closable   = true;
            Disposable = true;
            Dragable   = true;
            Resizable  = true;

            AddPage(1);

            gumpX = 0; gumpY = 0;
            AddImage(gumpX, gumpY, 0x820);

            gumpX = 35; gumpY = 5;
            AddLabel(gumpX, gumpY, 0xFAE, "From");

            gumpX = 95; gumpY = 5;
            AddLabel(gumpX, gumpY, 0x111, m_From.Name);

            gumpX = 17; gumpY = 37;
            AddImage(gumpX, gumpY, 0x821);

            gumpX = 17; gumpY = 107;
            AddImage(gumpX, gumpY, 0x822);

            gumpX = 17; gumpY = 177;
            AddImage(gumpX, gumpY, 0x822);

            gumpX = 18; gumpY = 247;
            AddImage(gumpX, gumpY, 0x823);

            gumpX = 245; gumpY = 253;
            AddButton(gumpX, gumpY, 0xFAE, 0xFB0, 1, GumpButtonType.Reply, 0);

            gumpX = 210; gumpY = 255;
            AddLabel(gumpX, gumpY, 0, "Reply");

            gumpX = 30; gumpY = 37;
            AddHtml(gumpX, gumpY, 234, 200, m_Letter, false, true);
        }
Exemple #2
0
        public LetterGump(Mobile owner, string text, Mobile from, Item master)
            : base(10, 10)
        {
            m_Master = master;
            playlet  = m_Master as PlayerLetter;
            m_From   = from;
            m_Letter = text;
            owner.CloseGump(typeof(LetterGump));

            int gumpX = 0; int gumpY = 0;

            m_Owner = owner;

            Closable   = true;
            Disposable = true;
            Dragable   = true;
            Resizable  = false;

            AddPage(0);

            gumpX = 0; gumpY = 0;
            AddImage(gumpX, gumpY, 0x820);

            gumpX = 17; gumpY = 37;
            AddImage(gumpX, gumpY, 0x821);

            gumpX = 17; gumpY = 107;
            AddImage(gumpX, gumpY, 0x822);

            gumpX = 18; gumpY = 177;
            AddImage(gumpX, gumpY, 0x823);

            gumpX = 245; gumpY = 183;
            AddButton(gumpX, gumpY, 0xFAE, 0xFB0, 1, GumpButtonType.Reply, 0);

            gumpX = 196; gumpY = 185;
            AddLabel(gumpX, gumpY, 0, "Reply");

            gumpX = 30; gumpY = 37;
            AddHtml(gumpX, gumpY, 234, 137, m_Letter, false, false);
        }
        public override void OnResponse(NetState state, RelayInfo info)
        {
            Mobile from = state.Mobile;

            switch (info.ButtonID)
            {
            case 1: PlayerLetter letter = new PlayerLetter();
                TextRelay        text   = info.GetTextEntry(1);
                string           un     = (text == null ? null : text.Text.Trim());
                letter.BodyText = un;
                letter.m_From   = m_Owner;
                letter.m_To     = m_From;
                letter.m_Time   = DateTime.Now;
                m_Owner.AddToBackpack(letter);
                from.CloseGump(typeof(WriteLetterGump));
                break;

            case 2: from.Target = new ParcelTarget(m_Owner, m_From);
                break;
            }
        }