Exemple #1
0
    //Called when a player enter the player collider
    public void EnableKilling(PlayerKillDetector playerKillDetector)
    {
        this.playerKillDetector = playerKillDetector;

        //if the cooldown is 0
        if (canKill)
        {
            KillButton.interactable = true;
        }
    }
Exemple #2
0
 //Called when a player exit the player collider
 public void DisableKilling()
 {
     playerKillDetector      = null;
     KillButton.interactable = false;
 }