//Called when a player enter the player collider public void EnableKilling(PlayerKillDetector playerKillDetector) { this.playerKillDetector = playerKillDetector; //if the cooldown is 0 if (canKill) { KillButton.interactable = true; } }
//Called when a player exit the player collider public void DisableKilling() { playerKillDetector = null; KillButton.interactable = false; }