// Use this for initialization void Start() { player_info = GetComponent <PlayerInfo>(); player_mouse = GetComponent <PlayerMouse>(); player_keyboard = GetComponent <PlayerKeyboard>(); zoom = 0.0f; }
private static async void UpdateDecorationArray(sDecoration[] array) { long address = Address.GetAddress("BASE") + Address.GetAddress("GAME_HUD_INFO_OFFSET"); long decoArrayPtr = Kernel.ReadMultilevelPtr(address, new [] { 0x490, 0x2b20 }); if (Kernel.Write(decoArrayPtr, array)) { sKeyConfig keyConfig = PlayerKeyboard.Get((MenuControls)28); char vkey = keyConfig.MainKey == 0 ? (char)keyConfig.SubKey : (char)keyConfig.MainKey; await VirtualInput.PressKey(vkey); await Task.Delay(10); await VirtualInput.PressKey(vkey); } }