// Use this for initialization void Start() { GameObject player = GameObject.Find("Player"); this.playerMovementSystem = player.GetComponent <AbilityBasicMovement>(); this.keyInventory = player.GetComponent <PlayerKeyInventory>(); this.spriteRenderer = GetComponent <SpriteRenderer>(); this.PromptUI.SetActive(false); this.isActive = true; }
// Use this for initialization void Start() { this.state = InteractState.Check; this.animator = GetComponent <Animator>(); this.playerMovementSystem = GetComponent <AbilityBasicMovement>(); this.playerDialogueState = GameObject.Find("Player").GetComponent <AbilityDialogue>(); this.DirectionSystem = new FourDirectionSystem(); this.holdItem.enabled = false; this.HPHandler = GetComponent <PlayerHealthComponent>(); this.SPHandler = GetComponent <PlayerSPComponent>(); this.KeyInventory = GetComponent <PlayerKeyInventory>(); }