public virtual void Start() { CursorLock(true); pressButton.SetActive(false); if (LeftWeapon != null) { uiController.SlotUpdate(LeftWeapon, 2); LeftWeapon.isHave = false; } if (jobs.Count > 0) { jobIndex = -1; playerJob = null; } if (playerJob != null) { playerJob.player = this; playerJob._Start(); } HP = MaxHP; }
public virtual void Update() { //int onObject = 3 << 9; RaycastHit objectHit; bool isHit = Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), out objectHit, OnFloorHeight); if (isHit) { //chargeTimeCnt += Time.deltaTime; //if (chargeTimeCnt > 0.1) //{ // if(Energy<MaxEnergy) // Energy += 1; // chargeTimeCnt = 0; //} if (Energy < MaxEnergy) { Energy += 10 * Time.deltaTime; } if (secondJumpFlg) { secondJumpFlg = false; } } else { if (Energy < MaxEnergy) { Energy += 1 * Time.deltaTime; } } //ChangeEnergyText(); if (Input.GetButtonDown("Jump")) { isJumpPressed = true; } if (Input.GetKeyDown(KeyCode.Q)) { isSwitchWeaponPressed = true; } if (Input.GetKeyDown(KeyCode.E)) { isPickWeaponPressed = true; } mouseScrollWheel = Input.GetAxis("Mouse ScrollWheel"); //gravity,速度制限付き! if (rb.velocity.y > -8) { rb.AddForce(-rb.transform.up * 50, ForceMode.Acceleration); } if (Input.GetKeyDown(KeyCode.J)) { jobIndex++; if (playerJob != null) { playerJob._End(); } if (jobIndex >= jobs.Count) { jobIndex = -1; playerJob = null; } else { playerJob = jobs[jobIndex]; playerJob.player = this; playerJob._Start(); } } if (playerJob != null) { playerJob._Update(); } }