Exemple #1
0
        public override bool CanUseItem(Item item, Player player)
        {
            var mymod   = (NihilismMod)this.mod;
            var myworld = ModContent.GetInstance <NihilismWorld>();

            if (myworld.Logic == null)
            {
                LogLibraries.WarnOnce("Logic not loaded.");
                return(base.CanUseItem(item, player));
            }

            if (!myworld.Logic.AreItemFiltersEnabled())
            {
                return(base.CanUseItem(item, player));
            }

            bool _;

            if (!myworld.Logic.DataAccess.IsItemEnabled(item, out _, out _))
            {
                return(false);
            }
            else if (item.useAmmo != 0)
            {
                Item ammoItem = PlayerItemFinderLibraries.GetCurrentAmmo(player, item);

                if (ammoItem != null)
                {
                    if (!myworld.Logic.DataAccess.IsItemEnabled(ammoItem, out _, out _))
                    {
                        return(false);
                    }
                }
            }

            return(base.CanUseItem(item, player));
        }
        ////////////////

        /// @private
        public override void Action(CommandCaller caller, string input, string[] args)
        {
            string _;

            ObjectivesAPI.AddObjective(
                objective: new FlatObjective(
                    //title: "Kill The Guide",
                    //description: "He's let in one too many zombies",
                    title: "Kill A Blue Slime",
                    description: "What even is a slime?",
                    isImportant: false,
                    condition: (obj) => NPCLibraries.CurrentPlayerKillsOfBannerNpc(NPCID.BlueSlime) > 0
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );

            ObjectivesAPI.AddObjective(
                objective: new PercentObjective(
                    title: "Collect 50 Rings",
                    description: "Wrong game.",
                    isImportant: false,
                    units: 50,
                    condition: (obj) => (float)PlayerItemFinderLibraries.CountTotalOfEach(
                        Main.LocalPlayer,
                        new HashSet <int> {
                ItemID.GoldRing
            },
                        false
                        ) / 50f
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );

            ObjectivesAPI.AddObjective(
                objective: new FlatObjective(
                    title: "Order Pizza",
                    description: "Can't be done.",
                    isImportant: true
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );

            ObjectivesAPI.AddObjective(
                objective: new FlatObjective(
                    title: "Collect A Blueberry",
                    description: "Don't ask.",
                    isImportant: true,
                    condition: (obj) => (float)PlayerItemFinderLibraries.CountTotalOfEach(
                        Main.LocalPlayer,
                        new HashSet <int> {
                ItemID.BlueBerries
            },
                        false
                        ) > 0
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );

            ObjectivesAPI.AddObjective(
                objective: new FlatObjective(
                    title: "Craft A Molotov",
                    description: "Viva la revolution!",
                    isImportant: false,
                    condition: (obj) => (float)PlayerItemFinderLibraries.CountTotalOfEach(
                        Main.LocalPlayer,
                        new HashSet <int> {
                ItemID.MolotovCocktail
            },
                        false
                        ) > 0
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );

            ObjectivesAPI.AddObjective(
                objective: new PercentObjective(
                    title: "Kill 10 Squids",
                    description: "Thanks twerking Squidward. Some random squids must be punished now.",
                    isImportant: true,
                    units: 10,
                    condition: (obj) => (float)NPCLibraries.CurrentPlayerKillsOfBannerNpc(NPCID.Squid) / 10f
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );

            ObjectivesAPI.AddObjective(
                objective: new PercentObjective(
                    title: "Collect 99 Dirt Blocks",
                    description: "Mission impossible?",
                    isImportant: false,
                    units: 99,
                    condition: (obj) => (float)PlayerItemFinderLibraries.CountTotalOfEach(
                        Main.LocalPlayer,
                        new HashSet <int> {
                ItemID.DirtBlock
            },
                        false
                        ) / 99f
                    ),
                order: -1,
                alertPlayer: false,
                result: out _
                );
        }
        public static bool ApplyRepairIf(Player player, Item item)
        {
            if (item?.active != true || item.stack == 0)
            {
                return(false);
            }

            int  scrapItemType = ModContent.ItemType <MagitechScrapItem>();
            Item scrapItem     = PlayerItemFinderLibraries.FindFirstOfPossessedItemFor(
                player,
                new HashSet <int> {
                scrapItemType
            },
                false
                );

            var myScrapItem = scrapItem?.modItem as MagitechScrapItem;

            if (myScrapItem == null)
            {
                Main.NewText("No repair scrap items in player's possession.", Color.Yellow);
                return(false);
            }

            int ruinedPrefixType = ModContent.PrefixType <RuinedPrefix>();

            if (item.prefix != ruinedPrefixType)
            {
                return(false);
            }

            var  config   = RuinedItemsConfig.Instance;
            var  myitem   = item.GetGlobalItem <RuinedItemsItem>();
            bool onlyOnce = config.Get <bool>(nameof(config.MagitechScrapAttemptsRepairOnlyOncePerItem));

            if (onlyOnce && myitem.IsScrapUsedUpon)
            {
                Main.NewText("Cannot repair this with scrap more than once. Use reforging instead.", Color.Yellow);
                return(false);
            }

            if (PlayerItemLibraries.RemoveInventoryItemQuantity(Main.LocalPlayer, scrapItemType, 1) <= 0)
            {
                Main.NewText("Could not use player's scrap items for repairing.", Color.Yellow);
                return(false);
            }

            if (Main.rand.NextFloat() < config.Get <float>(nameof(config.MagitechScrapRepairChance)))
            {
                float rollChance = config.Get <float>(nameof(config.GeneralRuinRollChance));

                config.SetOverride(nameof(config.GeneralRuinRollChance), 0f);
                item.Prefix(-1);
                config.SetOverride(nameof(config.GeneralRuinRollChance), rollChance);

                CombatText.NewText(Main.LocalPlayer.getRect(), Color.Lime, "Repair success!", true);
                Main.NewText("Repair success!", Color.Lime);
            }
            else
            {
                CombatText.NewText(Main.LocalPlayer.getRect(), Color.DimGray, "Repair failed!", true);
                Main.NewText("Repair failed! Item can now only be repaired via. reforging.", Color.OrangeRed);
            }

            myitem.IsScrapUsedUpon = true;

            Main.PlaySound(SoundID.Item37, Main.LocalPlayer.Center);
            Main.PlaySound(SoundID.Grab, Main.LocalPlayer.Center);

            return(true);
        }