// Start is called before the first frame update void Start() { if (m_islandSet == null) { m_islandSet = GetComponentInChildren <PlayerIslandSet>(); } if (NPCIslandSets.Length == 0) { NPCIslandSets = GetComponentsInChildren <NPCIslandSet>(); } }
// Start is called before the first frame update void Start() { if (m_islandSet == null) { m_islandSet = GetComponentInChildren <PlayerIslandSet>(); } if (NPCIslandSets.Length == 0) { NPCIslandSets = GetComponentsInChildren <NPCIslandSet>(); } GameEvents.Sigton.onNPCIslandAppear += () => { NPCIslandAppear("NPC"); }; GameEvents.Sigton.onNPCIslandCombined += () => { NPCIslandCombine("NPC"); }; }