void Start()
 {
     if (PlayerPrefs.GetInt("saveGame") != 1)
     {
         //generate world
         float seed = Random.Range(-1000, 1000);
         for (int i = -270; i <= 270; i += 9)
         {
             for (int j = -270; j <= 270; j += 9)
             {
                 if (i == -270 || i == -261 || i == 270 || i == 261 || j == -270 || j == 270 || j == -261 || j == 261)
                 {
                     //map borders
                     GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("water"), new Vector3(i, -2f, j), Quaternion.identity);
                     playerInventoryScript.addTerrainToSaves(insItem);
                 }
                 else
                 {
                     float amount = Mathf.PerlinNoise(((float)i + seed) / 70, ((float)j + seed) / 70);
                     if (amount >= 0.84)
                     {
                         GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("rocky"), new Vector3(i, -1.5f, j), Quaternion.identity);
                         playerInventoryScript.addTerrainToSaves(insItem);
                     }
                     else if (amount >= 0.76f)
                     {
                         GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("desert"), new Vector3(i, -1.5f, j), Quaternion.identity);
                         playerInventoryScript.addTerrainToSaves(insItem);
                     }
                     else if (amount >= 0.60f)
                     {
                         GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("savanna"), new Vector3(i, -1.5f, j), Quaternion.identity);
                         playerInventoryScript.addTerrainToSaves(insItem);
                     }
                     else if (amount >= 0.47f)
                     {
                         GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("forest"), new Vector3(i, -1.5f, j), Quaternion.identity);
                         playerInventoryScript.addTerrainToSaves(insItem);
                     }
                     else if (amount >= 0.37f)
                     {
                         GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("plains"), new Vector3(i, -1.5f, j), Quaternion.identity);
                         playerInventoryScript.addTerrainToSaves(insItem);
                     }
                     else
                     {
                         GameObject insItem = Instantiate(playerInventoryScript.findTerrainPrefabWithName("water"), new Vector3(i, -2f, j), Quaternion.identity);
                         playerInventoryScript.addTerrainToSaves(insItem);
                     }
                 }
             }
         }
     }
     else
     {
         //load save
         SaveAndLoad.LoadPlayer(this);
     }
 }