void DoHurt(int dmg, PlayerPunch punch) { sound.playHurt(); CamShake.AddTrauma(0.7f); motor.DoHurt(punch); healthpool -= dmg; healthBar.updateHealth(healthpool); if (healthpool <= 0) { GameController.controller.Win(4.0f); sound.playDeath(); state = ChinbaldState.Dead; motor.DoDeath(); player.BossDied(); } }