Exemple #1
0
    new void Start()
    {
        //rb = GetComponent<Rigidbody>();
        controller        = GetComponent <CharacterController>();
        playerCurrentRoom = "";
        playerRoomCheck   = "";

        /*horizontalAxis = "POnHorizontal";
         * verticalAxis = "POnVertical";
         * jump = "POnJump";
         * interact = "Button On";*/
        horizontalAxis = PlayerInputTranslator.GetHorizontalAxis(Player.ON);
        verticalAxis   = PlayerInputTranslator.GetVerticalAxis(Player.ON);
        jump           = PlayerInputTranslator.GetJump(Player.ON);
        interact       = PlayerInputTranslator.GetLeftInteract(Player.ON);
        reset          = PlayerInputTranslator.GetReset(Player.ON);
        pickUp         = PlayerInputTranslator.GetPickup(Player.ON);
        base.Start();
    }
Exemple #2
0
    new void Start()
    {
        //rb = GetComponent<Rigidbody>();
        controller        = GetComponent <CharacterController>();
        playerCurrentRoom = "";
        playerRoomCheck   = "";

        /*horizontalAxis = "POffHorizontal";
         * verticalAxis = "POffVertical";
         * jump = "POffJump";
         * interact = "Button Off";*/
        horizontalAxis = PlayerInputTranslator.GetHorizontalAxis(Player.OFF);
        verticalAxis   = PlayerInputTranslator.GetVerticalAxis(Player.OFF);
        jump           = PlayerInputTranslator.GetJump(Player.OFF);
        interact       = PlayerInputTranslator.GetRightInteract(Player.OFF);
        reset          = PlayerInputTranslator.GetReset(Player.OFF);
        pickUp         = PlayerInputTranslator.GetPickup(Player.OFF);

        base.Start();

        //animator.SetBool("PlayerOff", true);
    }