Exemple #1
0
    private void Update()
    {
        if (PlayerInputManager.HorizontalAxis() != 0)
        {
            transform.position += new Vector3(PlayerInputManager.HorizontalAxis() * speed, 0);
            if (PlayerInputManager.HorizontalAxis() > 0)
            {
                Thruster_Socket.transform.GetChild(0).localScale = new Vector3(-1, 1, 1);
            }
            else if (PlayerInputManager.HorizontalAxis() < 0)
            {
                Thruster_Socket.transform.GetChild(0).localScale = new Vector3(-0.2f, 1, 1);
            }
        }
        else
        {
            Thruster_Socket.transform.GetChild(0).localScale = new Vector3(-0.5f, 1, 0.5f);
        }

        if (PlayerInputManager.VerticalAxis() != 0)
        {
            transform.position += new Vector3(0, PlayerInputManager.VerticalAxis() * speed);
        }

        #region DASH
        if (PlayerInputManager.Dash() && !isDashing && dashCount != 0)
        {
            dashCount--;
            float hDirection;
            if (PlayerInputManager.HorizontalAxis() != 0)
            {
                hDirection = Mathf.Sign(PlayerInputManager.HorizontalAxis());
            }
            else
            {
                hDirection = 0;
            }

            float vDirection;
            if (PlayerInputManager.VerticalAxis() != 0)
            {
                vDirection = Mathf.Sign(PlayerInputManager.VerticalAxis());
            }
            else
            {
                vDirection = 0;
            }

            Dash(new Vector3(hDirection, vDirection));
            GetComponent <PlayerAbilities>().dashCountSlider.value = dashCount;
        }
        #endregion

        #region CLAMP BORDERS
        if (transform.position.x <= -8)
        {
            transform.position = new Vector2(-8, transform.position.y);
        }
        if (transform.position.x >= 8)
        {
            transform.position = new Vector2(8, transform.position.y);
        }

        if (transform.position.y >= 4.7f)
        {
            transform.position = new Vector2(transform.position.x, 4.7f);
        }

        if (transform.position.y <= -4.7f)
        {
            transform.position = new Vector2(transform.position.x, -4.7f);
        }
        #endregion

        //COMPUTE DASH
        if (isDashing)
        {
            distCovered = (Time.time - startingTime) * dashSpeed;
            float fracJourney = distCovered / journeyLength;
            transform.position = Vector3.Lerp(initialPosition, targetPosition, fracJourney);

            if (transform.position == targetPosition)
            {
                isDashing = false;
            }
            else
            {
                Instantiate(ghost, transform.position, transform.rotation);
                GetComponent <PlayerSoundManager>().PlayClip(0);
            }
        }
    }