// Use this for initialization public virtual void Start() { playerInputActions = PlayerInputHelper.LoadData(0); menuButtons.ForEach(menuButton => menuButton.AddEventListener(this.gameObject)); SelectFirstButton(); }
public virtual void SetActive() { if (playerInputActions == null) { playerInputActions = PlayerInputHelper.LoadData(0); ActivateMenu(); } else { ActivateMenu(); } }
protected virtual void OnActivated() { playerInputActions = PlayerInputHelper.LoadData(0); }