private void Awake() { camera = Camera.main; weaponManager = FindObjectOfType <WeaponManager>(); player = GetComponent <Player>(); playerInput = GetComponent <PlayerInput>(); player.onRespawn += Reset; playerInput.AddKeybind(KeyCode.R, () => { var bulletWeapon = Weapon as BulletWeapon; if (bulletWeapon) { bulletWeapon.Reload(); } }); SetGadget(weaponManager.GetRandomGadgetIndex()); }