void Update() { PlayerInput.Type playerInput = PlayerInput.getPlayerInput(); foreach (GameObject character in characters) { var characterControl = character.GetComponent <CharacterControl>(); // selected character gets to read player input. all other characters just get regular updates if (this.selectedCharacter != null && this.selectedCharacter.GetInstanceID() == character.GetInstanceID()) { switch (playerInput) { case PlayerInput.Type.MOVE: characterControl.Move(); break; case PlayerInput.Type.SELECT: characterControl.Select(); break; default: characterControl.doUpdate(); break; } } else { characterControl.doUpdate(); } } }
void AddNumber(int gain) { inputType = (PlayerInput.Type)((TypeCount + (int)inputType + gain) % TypeCount); if (inputType != PlayerInput.Type.None && InputTypeIsAlreadyUsed()) { AddNumber(gain); return; } Refresh(); }
public void AddInput(float value, int player, PlayerInput.Type type) { if (type == PlayerInput.Type.Pedal) { players[player].pedal.AddValue(value); } else if (type == PlayerInput.Type.Wheel) { players[player].wheel.AddValue(value); } }
bool HasAnyButtonPressed(PlayerInput.Type inputType) { if (inputType == PlayerInput.Type.None || inputType == PlayerInput.Type.Keyboard) { return(false); } for (int i = 0; i < 20; i++) { if (Input.GetKey($"joystick {(int)inputType - 1} button {i}")) { return(true); } } return(false); }
string GetInputName(PlayerInput.Type inputType) { switch (inputType) { case PlayerInput.Type.Keyboard: return("Keyboard"); case PlayerInput.Type.Joystick1: return("Joystick1"); case PlayerInput.Type.Joystick2: return("Joystick2"); case PlayerInput.Type.Joystick3: return("Joystick3"); case PlayerInput.Type.Joystick4: return("Joystick4"); } return("None"); }
bool InputIsConnected(PlayerInput.Type inputType) => ((int)inputType) < 2 || ((int)inputType - 1) <= Input.GetJoystickNames().Length;
void Awake() { inputType = PlayerInput.LoadPlayerInput(number); imageOriginalColor = controlImage.color; }