public void OnCreateWound() { PlayerInjuryModule playerInjuryModule = PlayerInjuryModule.Get(); InjuryType injuryType = (InjuryType)Enum.GetValues(typeof(InjuryType)).GetValue(this.m_WoundTypeList.GetSelectionIndex()); BIWoundSlot biwoundSlot = null; if (this.m_ToggleLH.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.LHand, injuryType); } else if (this.m_ToggleRH.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.RHand, injuryType); } else if (this.m_ToggleLL.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.LLeg, injuryType); } else if (this.m_ToggleRL.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.RLeg, injuryType); } if (biwoundSlot != null) { int poison_level = 0; if (injuryType == InjuryType.VenomBite || injuryType == InjuryType.SnakeBite) { string text = this.m_PosionLevel.text; if (!int.TryParse(text, out poison_level)) { poison_level = 1; } } InjuryState state = InjuryState.Open; if (injuryType == InjuryType.Laceration || injuryType == InjuryType.Laceration) { state = InjuryState.Bleeding; } else if (injuryType == InjuryType.WormHole) { state = InjuryState.WormInside; } playerInjuryModule.AddInjury(injuryType, biwoundSlot.m_InjuryPlace, biwoundSlot, state, poison_level, null); } }