//---- public BattleRatingTier(string battleRatingTierId, PlayerInformation.BattleRatingTierType tierType, int startRange, int endRange, bool isUnrank) { this.Id = battleRatingTierId; this.tierType = tierType; this.startRange = startRange; this.endRange = endRange; this.isUnrank = isUnrank; }
private void getDebugValueByTierType( PlayerInformation.BattleRatingTierType tierType, out float value, out int numForAverage) { switch (tierType) { case PlayerInformation.BattleRatingTierType.Unrank: value = 200.0f; numForAverage = 3; break; case PlayerInformation.BattleRatingTierType.Bronze: value = 500.0f; numForAverage = 6; break; case PlayerInformation.BattleRatingTierType.Silver: value = 800.0f; numForAverage = 9; break; case PlayerInformation.BattleRatingTierType.Gold: value = 1100.0f; numForAverage = 12; break; case PlayerInformation.BattleRatingTierType.Platinum: value = 1400.0f; numForAverage = 15; break; default: value = 1700.0f; numForAverage = 18; break; } }