//----
 public BattleRatingTier(string battleRatingTierId,
                         PlayerInformation.BattleRatingTierType tierType,
                         int startRange, int endRange, bool isUnrank)
 {
     this.Id         = battleRatingTierId;
     this.tierType   = tierType;
     this.startRange = startRange;
     this.endRange   = endRange;
     this.isUnrank   = isUnrank;
 }
        private void getDebugValueByTierType(
            PlayerInformation.BattleRatingTierType tierType,
            out float value, out int numForAverage)
        {
            switch (tierType)
            {
            case PlayerInformation.BattleRatingTierType.Unrank:
                value         = 200.0f;
                numForAverage = 3;
                break;

            case PlayerInformation.BattleRatingTierType.Bronze:
                value         = 500.0f;
                numForAverage = 6;
                break;

            case PlayerInformation.BattleRatingTierType.Silver:
                value         = 800.0f;
                numForAverage = 9;
                break;

            case PlayerInformation.BattleRatingTierType.Gold:
                value         = 1100.0f;
                numForAverage = 12;
                break;

            case PlayerInformation.BattleRatingTierType.Platinum:
                value         = 1400.0f;
                numForAverage = 15;
                break;

            default:
                value         = 1700.0f;
                numForAverage = 18;
                break;
            }
        }