static bool RaiseMuteChangingEvent([NotNull] PlayerInfo target, [NotNull] Player muter,
                                           TimeSpan duration, bool unmuting, bool announce)
        {
            var h = MuteChanging;

            if (h == null)
            {
                return(false);
            }
            var e = new PlayerInfoMuteChangingEventArgs(target, muter, duration, unmuting, announce);

            h(null, e);
            return(!e.Cancel);
        }
 static void RaiseMuteChangingEvent( [NotNull] PlayerInfoMuteChangingEventArgs e ) {
     var handler = MuteChanging;
     if( handler != null ) handler( null, e );
 }