/// <summary> /// /// </summary> /// <param name="e"></param> /// <param name="rect"></param> private void DisplayPlayerInfo(PaintEventArgs e, Rectangle rect) { if (this.Player == null) { return; } if (playerInfoDisplay == null) { return; } if (!this.equipmentPanel.Visible) { return; } //update font if window size has been changed. playerInfoDisplay.UpdateFont(this.Font); //displays the character information playerInfoDisplay.DisplayPlayerInfo(e, rect, this.Player.PlayerInfo); }