public void Save()
    {
        BinaryFormatter bf = new BinaryFormatter ();
        FileStream file = File.Create (Application.persistentDataPath + "/playerInfo.dat");
        Debug.Log (Application.persistentDataPath);

        // Creates the plain class and writes the data to be saved to it
        PlayerInfo info = new PlayerInfo ();

        // Saves stats
        info.health = health;
        info.experience = experience;

        // Saves position
        position = transform.position;
        info.setPosition(position);

        // Saves data to the a file and closes it
        bf.Serialize (file, info);
        file.Close ();
    }