private void OnPlayerInfoUpdated(PlayerInfo.Update update) { if (update.isAlive.HasValue) { switch (update.isAlive.Value) { case true: EnableControls(); break; case false: DisableControls(); break; } } }
private void OnPlayerInfoUpdated(PlayerInfo.Update update) { if (update.isAlive.HasValue) { switch (update.isAlive.Value) { case true: Resurrect(); break; case false: Die(); break; } } }