Exemple #1
0
    /// <summary> Called when requested for trade player danied request. </summary>
    static internal void ReceiveTradeReqDenial(PlayerInGame requestedTradePIG)
    {
        GameObject info = Instantiate(singleton.info);

        info.GetComponent <Info>().Initialize(requestedTradePIG.nickName + " refused to trade!");
        ReceiveInfo(info);
    }
Exemple #2
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    internal override IEnumerator EffectOnUse()
    {
        PlayerInGame fightingPlayer = gameManager.playersObjects[gameManager.activePlayerIndex].GetComponent <PlayerInGame>();

        //Debug.Log("Monster in fight: " + this.gameObject);

        if (CustomNetManager.singleton.isServerBusy)
        {
            yield return(new WaitUntil(() => !CustomNetManager.singleton.isServerBusy));
        }
        CustomNetManager.singleton.isServerBusy = true;

        gameManager.fightInProggres     = true;
        gameManager.fightingPlayerNetId = fightingPlayer.netId;
        gameManager.ServerUpdateFightingPlayersLevel();
        gameManager.fightingMonstersLevel = ((MonsterValue)cardValues).level;
        gameManager.readyPlayers          = 0;

        yield return(new WaitForEndOfFrame());

        RpcInitiateFight();

        yield return(new WaitForEndOfFrame());

        CustomNetManager.singleton.isServerBusy = false;

        yield return(ServerActivateCard());
    }
Exemple #3
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        public ActionResult CancelCollectingGems(int id, int playerInGameId)
        {
            Game game = db.Games.Find(id);

            if (game == null)
            {
                return(HttpNotFound());
            }

            PlayerInGame playerInGame = db.PlayerInGames.Find(playerInGameId);
            PlayerInGame tableInGame  = game.TableInGame;

            db.Logs.Add(new Log(User.Identity.Name, Log.System, id, String.Format("Player cancel collecting gems in game {0}.", game.Name)));
            tableInGame.ResourceGreen += playerInGame.TakeGreen;
            playerInGame.TakeGreen     = 0;
            tableInGame.ResourceWhite += playerInGame.TakeWhite;
            playerInGame.TakeWhite     = 0;
            tableInGame.ResourceBlue  += playerInGame.TakeBlue;
            playerInGame.TakeBlue      = 0;
            tableInGame.ResourceBlack += playerInGame.TakeBlack;
            playerInGame.TakeBlack     = 0;
            tableInGame.ResourceRed   += playerInGame.TakeRed;
            playerInGame.TakeRed       = 0;
            db.SaveChanges();
            return(RedirectToAction("Details", new { id = id }));
        }
Exemple #4
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        public ActionResult TakeCollectedGems(int id, int playerInGameId)
        {
            Game game = db.Games.Find(id);

            if (game == null)
            {
                return(HttpNotFound());
            }

            PlayerInGame playerInGame = db.PlayerInGames.Find(playerInGameId);

            db.Logs.Add(new Log(User.Identity.Name, Log.GameLog, id, String.Format("Player {0} has taken {1} green, {2} white, {3} blue, {4} black, {5} red gems in game {6}.", playerInGame.Name, playerInGame.TakeGreen, playerInGame.TakeWhite, playerInGame.TakeBlue, playerInGame.TakeBlack, playerInGame.TakeRed, game.Name)));
            playerInGame.ResourceGreen += playerInGame.TakeGreen;
            playerInGame.TakeGreen      = 0;
            playerInGame.ResourceWhite += playerInGame.TakeWhite;
            playerInGame.TakeWhite      = 0;
            playerInGame.ResourceBlue  += playerInGame.TakeBlue;
            playerInGame.TakeBlue       = 0;
            playerInGame.ResourceBlack += playerInGame.TakeBlack;
            playerInGame.TakeBlack      = 0;
            playerInGame.ResourceRed   += playerInGame.TakeRed;
            playerInGame.TakeRed        = 0;
            db.SaveChanges();
            SetNextPlayer(playerInGameId);
            return(RedirectToAction("Details", new { id = id }));
        }
Exemple #5
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 private void ReserveCard(CardInGame cardInGame, PlayerInGame playerInGame)
 {
     TransferGem(cardInGame.PlayerInGame, playerInGame, 1, Gem.gold);
     cardInGame.PlayerInGameId = playerInGame.Id;
     cardInGame.IsOnTable      = false;
     db.SaveChanges();
 }
Exemple #6
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    internal override IEnumerator EffectOnUse()
    {
        yield return(base.EffectOnUse());

        PlayerInGame player = ClientScene.FindLocalObject(targetNetId).GetComponent <PlayerInGame>(); // Finding player locally via theirs "NetworkInstanceId"

        if (CustomNetManager.singleton.isServerBusy)
        {
            yield return(new WaitUntil(() => !CustomNetManager.singleton.isServerBusy));
        }
        CustomNetManager.singleton.isServerBusy = true;

        EqItemSlot eqSlot = player.equipment.GetChild((int)(cardValues as EquipmentValue).eqPart).GetComponentInChildren <EqItemSlot>();

        if (eqSlot.heldItem != null)
        {
            RpcSwitchEq(targetNetId);
        }
        else
        {
            RpcEquip(targetNetId);
        }

        yield return(new WaitUntil(() => player.equippedItems.Contains(this.gameObject)));

        yield return(new WaitForEndOfFrame());

        ServerOnEquip();

        yield return(new WaitForEndOfFrame());

        gameManager.ServerUpdateFightingPlayersLevel();

        CustomNetManager.singleton.isServerBusy = false;
    }
Exemple #7
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    void RpcEquip(NetworkInstanceId targetNetId)
    {
        PlayerInGame player = ClientScene.FindLocalObject(targetNetId).GetComponent <PlayerInGame>();    // Finding player locally via its "NetworkInstanceId"

        player.ClientEquip(this.gameObject);
        gameManager.cardsUsageQueue.Remove(gameObject);
    }
Exemple #8
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    void ServerGetExcited()
    {
        PlayerInGame fightingPlayer = ClientScene.FindLocalObject(targetNetId).GetComponent <PlayerInGame>();

        cardValues.level = 5;

        foreach (var item in fightingPlayer.equippedItems)
        {
            if (item.GetComponent <EquipmentCard>().cardValues.name.Contains("Glass"))
            {
                (cardValues as MonsterValue).treasuresCount += 1;
                cardValues.level += 5;
            }
        }

        if (gameManager.helpingPlayerNetId != NetworkInstanceId.Invalid)
        {
            fightingPlayer = ClientScene.FindLocalObject(gameManager.helpingPlayerNetId).GetComponent <PlayerInGame>();

            foreach (var item in fightingPlayer.equippedItems)
            {
                if (item.GetComponent <EquipmentCard>().cardValues.name.Contains("Glass"))
                {
                    (cardValues as MonsterValue).treasuresCount += 1;
                    cardValues.level += 5;
                }
            }
        }
    }
Exemple #9
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    static void ReceivePlayer(PlayerInGame playerScript)
    {
        GameObject playerStats = Instantiate(playerScript.opponentStatsUIPrefab);

        GameManager.singleton.StartCoroutine(playerStats.GetComponent <PlayerStats>().Initialize(playerScript));
        ReceiveObjectToChoose(playerStats);
    }
Exemple #10
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        public ActionResult DeleteConfirmed(int id)
        {
            PlayerInGame playerInGame = db.PlayerInGames.Find(id);

            db.PlayerInGames.Remove(playerInGame);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Exemple #11
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        public IActionResult JoinGame(string gameId, string playerId, string password)
        {
            var game = _context.Games.Include(x => x.Host).SingleOrDefault(x => x.Id == gameId);

            if (game == null)
            {
                return(NotFound("Game not found / wrong game Id"));
            }

            var player = _context.Players.Find(playerId);

            if (player == null)
            {
                return(NotFound("Player not found / wrong player Id"));
            }

            var playerInGame = _context.PlayersInGame.Include(x => x.Game).Include(x => x.Player)
                               .Where(x => x.GameId == gameId).Any(x => x.PlayerId == playerId);

            if (playerInGame)
            {
                return(Ok("You are already in the game"));
            }

            if (password != game.Password)
            {
                return(BadRequest("Wrong password, try again!"));
            }

            var playerJoin = new PlayerInGame {
                PlayerId = player.Id, Game = game, Player = player, JoinTime = DateTime.Now
            };

            _context.Add(playerJoin);
            _context.SaveChanges();


            var playerData = _context.PlayersData.Include(x => x.Player).SingleOrDefault(x => x.PlayerId == playerId);

            if (playerData == null)
            {
                playerData = new PlayerData {
                    PlayerId = playerId, Player = player, CurrentState = EnumList.State.START_ON_HOLD, TimeStamp = DateTime.Now
                };
                _context.Add(playerData);
                _context.SaveChanges();
            }
            else
            {
                playerData.CurrentState = _context.PlayersData.Include(x => x.Player).SingleOrDefault(x => x.PlayerId == game.HostId)
                                          .CurrentState == EnumList.State.START_ON_HOLD ? EnumList.State.START_ON_HOLD : EnumList.State.AROUND;
                _context.Update(playerData);
                _context.SaveChanges();
            }


            return(Ok("Game Joined -- you will be on hold while the other players join"));
        }
 private void SetFirstKilled(PlayerInGame p)
 {
     if (p.Game.FirstKilled != null)
     {
         p.Game.FirstKilled.Player.PriorityPoints += 0.5;
     }
     p.Game.FirstKilled = p;
     p.Game.FirstKilled.Player.PriorityPoints -= 0.5;
 }
    private List <Card> cardToInstante = new List <Card>(); // pile with the 52 cards

    // Use this for initialization
    void Start()
    {
        playersInGame = new List <PlayerInGame>();
        PlayerInGame casinoPlayer = new PlayerInGame("Dealer", 0, -1, false);

        playersInGame.Add(casinoPlayer);
        initialCardsToDeal = new List <GameObject>();
        currentCard        = 0;
        extraCardRequest   = false;
    }
Exemple #14
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    public void OnDrop(PointerEventData eventData)
    {
        Draggable draggable = eventData.pointerDrag.GetComponent <Draggable>();

        if (draggable != null)
        {
            Draggable.FreePlaceholder();
            PlayerInGame.SellCard(eventData.pointerDrag.gameObject);
        }
    }
Exemple #15
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    // Use this for initialization
    void Start()
    {
        obj         = GameObject.Find("PlayerVal").GetComponent <PlayerInGame>();
        controllers = FindObjectOfType <ControllerPoll>();

        for (int i = 0; i < 4; i++)
        {
            selectSprites[i]   = GameObject.Find("Player" + (i + 1) + "Select").GetComponent <SpriteRenderer>();
            unselectSprites[i] = GameObject.Find("Player" + (i + 1) + "Unselect").GetComponent <SpriteRenderer>();
        }
    }
 public void CreatePlayerInGame(Player player, Game game, int score)
 {
     try
     {
         PlayerInGame playerInGame = new PlayerInGame(player, game, score);
         ec.PlayersInGame.Add(playerInGame);
         ec.SaveChanges();
     }
     catch
     {
     }
 }
 public PlayerInGame GetPlayerInGame(Player player, Game game)
 {
     try
     {
         PlayerInGame pig = ec.PlayersInGame.Find(player, game);
         return(pig);
     }
     catch
     {
         return(null);
     }
 }
Exemple #18
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 public ActionResult Edit([Bind(Include = "Id,ResourceGreen,ResourceWhite,ResourceBlue,ResourceBlack,ResourceRed,ResourceGold,IsWiner,GameId,PlayerId")] PlayerInGame playerInGame)
 {
     if (ModelState.IsValid)
     {
         db.Entry(playerInGame).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     ViewBag.GameId   = new SelectList(db.Games, "Id", "Name", playerInGame.GameId);
     ViewBag.PlayerId = new SelectList(db.Players, "Id", "UserName", playerInGame.PlayerId);
     return(View(playerInGame));
 }
Exemple #19
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    internal static void ReceiveFightingPlayersToChoose()
    {
        PlayerInGame fightingplayer = ClientScene.FindLocalObject(GameManager.singleton.fightingPlayerNetId).GetComponent <PlayerInGame>();

        ReceivePlayer(fightingplayer);

        if (GameManager.singleton.helpingPlayerNetId != NetworkInstanceId.Invalid)
        {
            fightingplayer = ClientScene.FindLocalObject(GameManager.singleton.helpingPlayerNetId).GetComponent <PlayerInGame>();
            ReceivePlayer(fightingplayer);
        }
    }
Exemple #20
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    internal override void UseCard()
    {
        PlayerInGame localPlayer = PlayerInGame.localPlayerInGame;

        // If target can be chosen
        if (choosable)
        {
            //Debug.Log("Putting choosable card on table");
            transform.SetParent(localPlayer.handContent);
            // Storing card to use it upon choosing target
            localPlayer.storedObject = this.gameObject;

            switch (target)
            {
            case Target.Player:
                ChoicePanel.PrepareToReceiveObjects(ChoicePanelTitle.ChoosePlayerTarget);
                ChoicePanel.ReceivePlayersToChoose();
                break;

            case Target.Monster:
                if (TableDropZone.singleton.transform.GetComponentsInChildren <MonsterCard>().Length > 1)    // If there are multiple monsters in battle
                {
                    ChoicePanel.PrepareToReceiveObjects(ChoicePanelTitle.ChooseMonsterToBuff);
                    foreach (var monster in TableDropZone.singleton.transform.GetComponent <TableDropZone>().BorrowMonsterCards())
                    {
                        ChoicePanel.ReceiveObjectToChoose(monster);     // Create placeholders of monsters on table and send monsters to choice panel
                    }
                }
                else
                {
                    localPlayer.UseStoredCardOnTarget(gameManager.fightingMonsters[0].GetComponent <Card>().GetNetId());    // Apply Buff to only Monster in battle
                }
                break;

            case Target.Any:
                ChoicePanel.PrepareToReceiveObjects(ChoicePanelTitle.ChooseFightingTarget);
                foreach (var monster in TableDropZone.singleton.transform.GetComponent <TableDropZone>().BorrowMonsterCards())
                {
                    ChoicePanel.ReceiveObjectToChoose(monster);
                }
                ChoicePanel.ReceiveFightingPlayersToChoose();
                break;

            default:
                break;
            }
        }
        else
        {
            localPlayer.UseCardOnLocalPlayer(this.netId);
        }
    }
Exemple #21
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    private PlayerInGame GetCurrentPlayer(int player)
    {
        PlayerInGame tmp = new PlayerInGame();

        foreach (PlayerInGame tmpPlayer in playersInGame)
        {
            if (tmpPlayer.PlayerPosition == player)
            {
                tmp = tmpPlayer;
            }
        }
        return(tmp);
    }
Exemple #22
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    internal override IEnumerator EffectOnUse()
    {
        yield return(base.EffectOnUse());

        if (gameManager.fightInProggres)
        {
            gameManager.ServerEndFight(false);
        }
        else
        {
            yield return(PlayerInGame.ServerDiscardCard(this.netId));
        }
    }
Exemple #23
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        public ActionResult TakeGem(int id, int gemId, int playerInGameId)
        {
            Game game = db.Games.Find(id);

            if (game == null)
            {
                return(HttpNotFound());
            }

            PlayerInGame playerInGame = db.PlayerInGames.Find(playerInGameId);
            PlayerInGame tableInGame  = game.TableInGame;

            if (playerInGame.CanCollect(gemId))
            {
                switch (gemId)
                {
                case Gem.green:
                    ++playerInGame.TakeGreen;
                    --tableInGame.ResourceGreen;
                    break;

                case Gem.white:
                    ++playerInGame.TakeWhite;
                    --tableInGame.ResourceWhite;
                    break;

                case Gem.blue:
                    ++playerInGame.TakeBlue;
                    --tableInGame.ResourceBlue;
                    break;

                case Gem.black:
                    ++playerInGame.TakeBlack;
                    --tableInGame.ResourceBlack;
                    break;

                case Gem.red:
                    ++playerInGame.TakeRed;
                    --tableInGame.ResourceRed;
                    break;
                }
                db.Logs.Add(new Log(User.Identity.Name, Log.System, id, String.Format("Player {0} has collected gem {1} in game {2}.", playerInGame.Name, gemId, game.Name)));
            }
            else
            {
                db.Logs.Add(new Log(User.Identity.Name, Log.Warning, id, String.Format("Player {0} cannot take more gem {1} in game.", playerInGame.Name, gemId, game.Name)));
            }
            db.SaveChanges();
            return(RedirectToAction("Details", new { id = id }));
        }
Exemple #24
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        // GET: PlayerInGames/Details/5
        public ActionResult Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            PlayerInGame playerInGame = db.PlayerInGames.Find(id);

            if (playerInGame == null)
            {
                return(HttpNotFound());
            }
            return(View(playerInGame));
        }
Exemple #25
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        /// <summary>
        /// Function transfer @amount gems from @fromPlayerInGame to @toPlayerInGame.
        /// </summary>
        /// <param name="fromPlayerInGame"></param>
        /// <param name="toPlayerInGame"></param>
        /// <param name="amount"></param>
        /// <param name="gemId"></param>
        /// <returns>
        /// Returns number of gems which have not been tranfered, because @fromPlayerInGame has not enough gems.
        /// In other words. Returns the difference between @amount to transfer and transferred amount in fact.
        /// </returns>
        private int TransferGem(PlayerInGame fromPlayerInGame, PlayerInGame toPlayerInGame, int amount, int gemId)
        {
            if (amount <= 0)
            {
                return(0);
            }
            int transferAmount = 0;

            switch (gemId)
            {
            case Gem.green:
                transferAmount = Math.Min(amount, fromPlayerInGame.ResourceGreen);
                fromPlayerInGame.ResourceGreen -= transferAmount;
                toPlayerInGame.ResourceGreen   += transferAmount;
                break;

            case Gem.white:
                transferAmount = Math.Min(amount, fromPlayerInGame.ResourceWhite);
                fromPlayerInGame.ResourceWhite -= transferAmount;
                toPlayerInGame.ResourceWhite   += transferAmount;
                break;

            case Gem.blue:
                transferAmount = Math.Min(amount, fromPlayerInGame.ResourceBlue);
                fromPlayerInGame.ResourceBlue -= transferAmount;
                toPlayerInGame.ResourceBlue   += transferAmount;
                break;

            case Gem.black:
                transferAmount = Math.Min(amount, fromPlayerInGame.ResourceBlack);
                fromPlayerInGame.ResourceBlack -= transferAmount;
                toPlayerInGame.ResourceBlack   += transferAmount;
                break;

            case Gem.red:
                transferAmount = Math.Min(amount, fromPlayerInGame.ResourceRed);
                fromPlayerInGame.ResourceRed -= transferAmount;
                toPlayerInGame.ResourceRed   += transferAmount;
                break;

            case Gem.gold:
                transferAmount = Math.Min(amount, fromPlayerInGame.ResourceGold);
                fromPlayerInGame.ResourceGold -= transferAmount;
                toPlayerInGame.ResourceGold   += transferAmount;
                break;
            }
            db.Logs.Add(new Log(User.Identity.Name, Log.System, toPlayerInGame.GameId, String.Format("{0} gems {1} has been transferred from {2} to {3} in game {4}.", transferAmount, gemId, fromPlayerInGame.Name, toPlayerInGame.Name, fromPlayerInGame.Game.Name)));
            db.SaveChanges();
            return(amount - transferAmount);
        }
Exemple #26
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        public ActionResult ChangeReserving(int id)
        {
            Game game = db.Games.Find(id);

            if (game == null)
            {
                return(HttpNotFound());
            }
            PlayerInGame currentPlayer = GetCurrentPlayerInGame(id);

            currentPlayer.IsReserving = !currentPlayer.IsReserving;
            db.SaveChanges();
            db.Logs.Add(new Log(User.Identity.Name, Log.System, id, String.Format("Player {0} wants to {1} cards in game {2}.", currentPlayer.Name, currentPlayer.IsReserving ? "reserve" : "buy", game.Name)));
            return(RedirectToAction("Details", new { id = id }));
        }
Exemple #27
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        // GET: PlayerInGames/Edit/5
        public ActionResult Edit(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            PlayerInGame playerInGame = db.PlayerInGames.Find(id);

            if (playerInGame == null)
            {
                return(HttpNotFound());
            }
            ViewBag.GameId   = new SelectList(db.Games, "Id", "Name", playerInGame.GameId);
            ViewBag.PlayerId = new SelectList(db.Players, "Id", "UserName", playerInGame.PlayerId);
            return(View(playerInGame));
        }
Exemple #28
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    /// <summary> Called when players gets Trade Request. </summary>
    static internal void ReceiveTradeRequestInfo(PlayerInGame requestingTradePIG)
    {
        // Preventing creation of duplicate requests from same player.
        foreach (InfoTradeRequest tradeRequest in infoPanelContent.GetComponentsInChildren <InfoTradeRequest>())
        {
            if (tradeRequest.RequestingTradePIG == requestingTradePIG)
            {
                return;
            }
        }

        GameObject infoTR = Instantiate(singleton.infoTradeRequest);

        infoTR.GetComponent <InfoTradeRequest>().Initialize(requestingTradePIG);
        ReceiveInfo(infoTR);
    }
Exemple #29
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    static internal IEnumerator ReceiveServicedCard(GameObject card, NetworkInstanceId ownerNetId, NetworkInstanceId targetNetId)
    {
        //Debug.Log("targetNetId - " + targetNetId);

        card.GetComponent <Draggable>().ClientSlide(cardServicePlaceholder);

        // Check if card has a target
        if (targetNetId != NetworkInstanceId.Invalid)
        {
            GameObject    targetGO     = ClientScene.FindLocalObject(targetNetId);
            MonoBehaviour targetScript = null;

            // Check if target is player or monster
            if (targetScript = targetGO.GetComponent <MonsterCard>())
            {
                cardTargetObject = Instantiate(targetGO, cardTargetPlaceholder);
                //Debug.Log("cardTargetObject - " + cardTargetObject);
                yield return(new WaitForEndOfFrame());

                (cardTargetObject.transform as RectTransform).localPosition = Vector3.zero;
            }
            else if (targetScript = targetGO.GetComponent <PlayerInGame>())
            {
                cardTargetObject = Instantiate((targetScript as PlayerInGame).opponentStatsUIPrefab);
                singleton.StartCoroutine(
                    cardTargetObject.GetComponent <PlayerStats>()
                    .Initialize(targetScript as PlayerInGame));

                cardTargetObject.transform.SetParent(cardTargetPlaceholder, false);
            }
        }
        else
        {
            cardTargetObject = Instantiate(singleton.cardNoTargetObject);
            cardTargetObject.transform.SetParent(cardTargetPlaceholder, false);
        }

        // Get Owner object, copy its Stats UI and place it in Onwer Placeholder
        cardOwnerObject = ClientScene.FindLocalObject(ownerNetId);
        PlayerInGame ownerScript = cardOwnerObject.GetComponent <PlayerInGame>();

        cardOwnerObject = Instantiate(ownerScript.opponentStatsUIPrefab);
        singleton.StartCoroutine(cardOwnerObject.GetComponent <PlayerStats>().Initialize(ownerScript));
        cardOwnerObject.transform.SetParent(cardOnwersPlaceholder, false);

        yield return(null);
    }
Exemple #30
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    /// <summary> Checking if player can start a fight. </summary>
    internal override void UseCard()
    {
        PlayerInGame localPlayer = PlayerInGame.localPlayerInGame;

        if (gameManager.turnPhase != TurnPhase.Search || gameManager.fightInProggres || !localPlayer.hasTurn || gameManager.foughtInThisRound)
        {
            InfoPanel.AlertCannotUseCard();
            // Return card to hand
            StartCoroutine(
                GetComponent <Draggable>()
                .ClientSlideWithNewPlaceholder(PlayerInGame.localPlayerInGame.handContent)
                );
            return;
        }

        localPlayer.UseCardOnLocalPlayer(this.netId);
    }
Exemple #31
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        private void SaveplayerInGame( List<Player> playersList , ListView listviewTeam , string checkBoxName1 , string checkBoxName2 , string checkBoxName3 , Game game )
        {
            Dictionary<string , string> plInGameDict;
            List<CheckBox> bestPlayer;
            List<CheckBox> yellowCard;
            List<CheckBox> redCard;

            plInGameDict = new Dictionary<string , string>();
            bestPlayer = GetSpecifiedCheckBoxes( listviewTeam , checkBoxName1 );
            yellowCard = GetSpecifiedCheckBoxes( listviewTeam , checkBoxName2 );
            redCard = GetSpecifiedCheckBoxes( listviewTeam , checkBoxName3 );

            for ( int i = 0 ; i < playersList.Count ; i++ )
            {
                var plInGame = new PlayerInGame( playersList[ i ] , bestPlayer[ i ].IsChecked.Value , yellowCard[ i ].IsChecked.Value , redCard[ i ].IsChecked.Value , game );
                plInGameDict = plInGame.ConvertInstanceToDictionary();
                client.Insert( plInGameDict , Middleware.VolleyballService.TablesNames.PlayerInGames );
            }
        }