void SetPlayerColors(PlayerImage newPlayer, PlayerImage oldPlayer) { newPlayer.panel.color = activePlayerColor.panelColor; newPlayer.text.color = activePlayerColor.textColor; oldPlayer.panel.color = inactivePlayerColor.panelColor; oldPlayer.text.color = inactivePlayerColor.textColor; }
private void Start() { playerImage = GameObject.Find("ActualPlayerImage").GetComponent <PlayerImage>(); TextAsset file = Resources.Load("Dialogue") as TextAsset; json = file.ToString(); itemdata = JsonMapper.ToObject(json); //Debug.Log(itemdata["dialogues"][0]["beforeTakeCardPlayer"][0]); }
private void Awake() { skil = transform.parent.GetComponent <PlayerSkil>(); camaraShake = GameObject.Find("Main Camera").GetComponent <CameraShake>(); playerImage = GameObject.Find("PlayerManager").GetComponent <PlayerImage>(); bust = transform.GetComponent <PlayerBust>(); HomingMissileCount = 3; groundMove = GameObject.Find("GroundManager").GetComponent <BackGroundMove>(); }
void Start() { boardScript = GameObject.Find("BoardManager").GetComponent <BoardManagerV2>(); gates = new List <GameObject>(); playerImage = GameObject.Find("PlayerImage").GetComponent <PlayerImage>(); turnsLeft = GameObject.Find("Turns Left").GetComponent <TurnsLeftManager>(); mathManager = gameObject.GetComponent <BrokenPasta>(); InitGame(); }
void Start() { rb = GetComponent <Rigidbody>(); selfCollider = GetComponent <CapsuleCollider>(); Image = GetComponentInChildren <PlayerImage>(); particleSystem = GetComponentInChildren <ParticleSystem>(); animator = GetComponentInChildren <Animator>(); audioSource = GetComponent <AudioSource>(); particleSystem.enableEmission = false; playerInfo.points = 0f; }
void Start() { controller = GetComponent <CharacterController2D>(); rb2d = GetComponent <Rigidbody2D>(); boxCollider2D = GetComponent <BoxCollider2D>(); rb2d.gravityScale = 0; playerImage = GetComponentInChildren <PlayerImage>(); //animator = GetComponent<Animator>(); gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); maxJumpvelocity = Mathf.Abs(gravity) * timeToJumpApex; //chracterState.Reset(); }
void Start() { isEnabled = false; cardTitle = cardTitle.GetComponent <TextMeshProUGUI>(); dialogues = GameObject.Find("Database").GetComponent <DialogueJSON>(); cardsJSON = GameObject.Find("Cards").GetComponent <CardsJSON>(); game = GameObject.Find("GameControl").GetComponent <GameControl>(); dice = GameObject.Find("Dice").GetComponent <Dice>(); playerImage = GameObject.Find("ActualPlayerImage").GetComponent <PlayerImage>(); btnTextOption1.GetComponent <TextMeshProUGUI>(); btnTextOption2.GetComponent <TextMeshProUGUI>(); btnTextOption3.GetComponent <TextMeshProUGUI>(); btnTextOption4.GetComponent <TextMeshProUGUI>(); btnOption1 = btnOption1.GetComponent <Button>(); btnOption2 = btnOption2.GetComponent <Button>(); btnOption3 = btnOption3.GetComponent <Button>(); btnOption4 = btnOption4.GetComponent <Button>(); btnRA = btnRA.GetComponent <Button>(); btnAnswer = btnOption1; btnOption1.enabled = false; btnOption2.enabled = false; btnOption3.enabled = false; btnOption4.enabled = false; btnRA.enabled = false; btnRA.image.enabled = false; btnRA.transform.GetChild(0).GetComponent <TextMeshProUGUI>().enabled = false; btnOption1.onClick.AddListener(delegate { OnClickButton(btnOption1); }); btnOption2.onClick.AddListener(delegate { OnClickButton(btnOption2); }); btnOption3.onClick.AddListener(delegate { OnClickButton(btnOption3); }); btnOption4.onClick.AddListener(delegate { OnClickButton(btnOption4); }); btnRA.onClick.AddListener(delegate { OnClickButton(btnRA); }); imgCard = imgCard.GetComponent <Image>(); animator = GetComponent <Animator>(); }
public RoleSyncInfo(PlayerImage pi) { RoleCom rc = pi.RoleData; OffPlayerData pd = pi.PlayerData; NPCData nd = pi.NPCData; RoleId = pi.Id; RoleName = pi.RoleName; RoleLevel = (ushort)pi.RoleLevel; Camp = rc.Camp; Sex = rc.Sex; Profession = rc.Profession; LocationX = nd.Position.X; LocationZ = nd.Position.Z; Direction = nd.Direction; RoleHp = nd.RoleHp; RoleMaxHp = pd.value.MaxHP; WeaponId = pd.WeapFacdeid; Speed = pd.value.Speed; }
// Use this for initialization void Start() { player1StartWaypoint = 0; player2StartWaypoint = 0; player3StartWaypoint = 0; player4StartWaypoint = 0; gameOver = false; diceSideThrown = 0; playerWalkBackwards = false; whoWinsTextShadow = GameObject.Find("WhoWinsText"); player1MoveText = GameObject.Find("Player1MoveText"); player2MoveText = GameObject.Find("Player2MoveText"); player3MoveText = GameObject.Find("Player3MoveText"); player4MoveText = GameObject.Find("Player4MoveText"); player1 = GameObject.Find("Player1"); player2 = GameObject.Find("Player2"); player3 = GameObject.Find("Player3"); player4 = GameObject.Find("Player4"); dice = GameObject.Find("Dice").GetComponent <Dice>(); player1.GetComponent <FollowThePath>().moveAllowed = false; player2.GetComponent <FollowThePath>().moveAllowed = false; player3.GetComponent <FollowThePath>().moveAllowed = false; player4.GetComponent <FollowThePath>().moveAllowed = false; whoWinsTextShadow.gameObject.SetActive(false); player1MoveText.gameObject.SetActive(true); player2MoveText.gameObject.SetActive(false); player3MoveText.gameObject.SetActive(false); player4MoveText.gameObject.SetActive(false); playerImage = GameObject.Find("ActualPlayerImage").GetComponent <PlayerImage>(); }
public void PlayerImageTest3() { _testImage = PlayerImage.ImageDecider(12); Assert.AreEqual(_testImage, new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back.png")))); }
public void PlayerImageTest2() { _testImage = PlayerImage.ImageDecider(Int32.MaxValue); Assert.AreEqual(_testImage, new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None.png"))); }
public void PlayerImageTest1() { _testImage = PlayerImage.ImageDecider(-1); Assert.AreEqual(_testImage, new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None_Right.png"))); }
internal GmDelayPromise ShowKinect(float fadeSeconds) { return(PlayerImage.FadeIn(fadeSeconds)); }
internal GmDelayPromise HideKinect(float fadeSeconds) { return(PlayerImage.FadeOut(fadeSeconds)); }