// Start is called before the first frame update void Start() { base.Start(); MyEnergySignal = GetComponent <PlayerIFF>(); if (TargetUIOverlay == null) { TargetUIOverlay = FindObjectOfType <UITargetManager>(); } MyPC = GetComponent <PlayerController>(); }
// Start is called before the first frame update void Start() { playerFCS = Player.GetComponent <PlayerFCS>(); playerIFF = Player.GetComponent <PlayerIFF>(); ShowingDetails = true; }