// Rearranges the Target IDs into a static array, so the characters always have the same ID numbers for use in the threat system. possibly other applications.
 //IE: Tank will always ALWAYS be 0, healer will ALWAYS be 1, etc
 public void sendIDs()
 {
     for (int i = 0; i < targets.Length; i++)
     {
         GameObject currentTar = targets[i].gameObject;
         PlayerID   ID         = currentTar.GetComponent <PlayerID>();
         //ID.assignSlot(i);
         if (targets[i].gameObject.name == "Tank Character(Clone)")
         {
             ID.assignID(0);
             IDs[0] = targets[i];
         }
         else if (targets[i].gameObject.name == "Melee Character(Clone)")
         {
             ID.assignID(2);
             IDs[2] = targets[i];
         }
         else if (targets[i].gameObject.name == "Healer Character(Clone)")
         {
             ID.assignID(1);
             IDs[1] = targets[i];
         }
         else if (targets[i].gameObject.name == "Ranged Character(Clone)")
         {
             ID.assignID(3);
             IDs[3] = targets[i];
         }
     }
 }