void OnPlayerHooked(PlayerHooked e) { hookedPlayer = e.hookedPlayer; retract = true; hookedPlayer.StopListeningForInput(); //pull.GetComponent<TrailRenderer>().Clear(); }
void StartRetracting(PlayerHooked e) { Context.hookedPlayer = e.hookedPlayer; TransitionTo <Retracting>(); Services.EventManager.Unregister <PlayerHooked>(StartRetracting); }