// Use this for initialization public void Awake() { AnimSpriteSet.AnimationName = "Idle;"; GameObject tmp = GameObject.FindGameObjectWithTag("Data"); plyrData = tmp.GetComponent <PlayerHoldData>(); startSetUp(plyrData); }
public void startSetUp(PlayerHoldData data) { setHP(data.getHP()); setHearts(data.getHearts()); setScore(data.getCurrentScore()); setKills(data.getTotalKills()); setCivKills(data.getCivKills()); setCrimKills(data.getCrimKills()); setPolKills(data.getPolKills()); setPreyKills(data.getPreyKills()); setPredKills(data.getPredKills()); }