private void Awake() { php = GameObject.Find("Player1").GetComponentInChildren <PlayerHitPoints>(); php2 = GameObject.Find("Player2").GetComponentInChildren <PlayerHitPoints2>(); PlayerDead = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { php = GameObject.Find("Body2").GetComponent <PlayerHitPoints2>(); damageText = GetComponent <TextMesh>(); textColor = GetComponent <TextMesh>().color; }