private void DrawLastActionInfo(SpriteBatch b) { if (PlayerHelpers.IsPlayerOffline(PlayerId)) { return; } var font = Game1.smallFont; var yPos = _locationPos.Y + font.LineSpacing + GenericHeightSpacing; var action = PlayerStateWatcher.GetLastActionForPlayer(PlayerId); var text = action.GetDisplayText(); var textWidth = font.MeasureString(text).X; var xPos = _inventory.xPositionOnScreen + (_inventory.width * 3 / 4); _lastActionPos = new Vector2(xPos - (textWidth / 2), yPos); b.DrawString(font, text, _lastActionPos, Color.Black); var lastActionTimeText = action.GetWhenDisplay(); var timeTextWidth = font.MeasureString(lastActionTimeText).X; yPos += font.LineSpacing; _lastActionTimePos = new Vector2(xPos - (timeTextWidth / 2), yPos); b.DrawString(font, lastActionTimeText, _lastActionTimePos, Color.Black); }
private void DrawPlayerIcons() { foreach (var icon in Icons) { var player = PlayerHelpers.GetPlayerWithUniqueId(icon.PlayerId); player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(icon.HeadshotPosition.X, icon.HeadshotPosition.Y), 0.5f, 0.75f * Game1.pixelZoom, 1, player); var miniPortraitBounds = new Rectangle(Convert.ToInt32(icon.HeadshotPosition.X) + 8, Convert.ToInt32(icon.HeadshotPosition.Y) + 8, icon.HeadshotPosition.Width, icon.HeadshotPosition.Height); if (_readyCheckHandler.IsPlayerWaiting(icon.PlayerId)) { DrawWaitingIcon(icon); } if (PlayerHelpers.IsPlayerOffline(icon.PlayerId)) { DrawOfflineIcon(icon); } if (miniPortraitBounds.Contains(Game1.getMouseX(), Game1.getMouseY())) { DrawHoverTextForPlayer(player); UpdateMouseTypeToCursor(); } } }
private void DrawHoverTextForPlayer(Farmer player) { var text = player.Name; if (PlayerHelpers.IsPlayerOffline(player.UniqueMultiplayerID)) { text += " (Offline)"; } else if (_readyCheckHandler.IsPlayerWaiting(player.UniqueMultiplayerID)) { text += " (Awaiting Players)"; } IClickableMenu.drawHoverText(Game1.spriteBatch, text, Game1.dialogueFont); }
private void DrawLocationInfo(SpriteBatch b) { var yPos = _inventory.yPositionOnScreen + _inventory.height + GenericHeightSpacing; var text = $"Location: {LocationHelper.GetFriendlyLocationName(Player.currentLocation.Name)} "; if (PlayerHelpers.IsPlayerOffline(PlayerId)) { text = "(Offline)"; } var font = Game1.smallFont; var textWidth = font.MeasureString(text).X; var xPos = _inventory.xPositionOnScreen + (_inventory.width * 3 / 4) - (textWidth / 2); _locationPos = new Vector2(xPos, yPos); b.DrawString(font, text, _locationPos, Color.Black); }