Exemple #1
0
 private void Awake()
 {
     player      = GameObject.FindGameObjectWithTag("Player").transform;
     playerHeath = player.GetComponent <PlayerHeath>();
     enemyHealth = GetComponent <EnemyHealth>();
     nav         = GetComponent <NavMeshAgent>();
 }
Exemple #2
0
 void Start()
 {
     target       = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHeath>();
     transform.LookAt(target.position);
     transform.Rotate(new Vector3(0, -90, -90), Space.Self);
     //Destroy(gameObject, lifetime); ???
 }
Exemple #3
0
 private void Awake()
 {
     animator       = GetComponent <Animator>();
     playerHealth   = GetComponent <PlayerHeath>();
     playerTail     = GetComponentInChildren <TrailRenderer>();
     prevJumpAmount = jumpAmout;
     _controller    = GetComponent <CharacterController>();
     oldSpeed       = speed;
     oldGravity     = gravity;
     oldJumpAmout   = jumpAmout;
     sceneManager   = FindObjectOfType <SceneManager>();
     LoadPlayer();
 }
Exemple #4
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 private void Start()
 {
     playerHeath = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHeath>();
     Deathscreen.SetActive(false);
 }
Exemple #5
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 void Awake()
 {
     playerHealth = FindObjectOfType <PlayerHeath>();
 }
Exemple #6
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 private void Start()
 {
     playerHealth = PlayerBaseClass.current.playerHealth;
 }
Exemple #7
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 // Use this for initialization
 void Awake()
 {
     player      = GameObject.FindGameObjectWithTag("Player");
     playerHeath = player.GetComponent <PlayerHeath>();
     anim        = GetComponent <Animator>();
 }