void Start() { start = DateTime.Now; datas = PlayerHeartRateData.GetInstance(); //ws = new WebSocket( "ws://localhost:7681","mionix-beta" ); ws = new WebSocket("ws://localhost:3000"); ws.OnOpen += (sender, e) => { Debug.Log("WebSocket Open"); }; ws.OnMessage += (sender, e) => { //Debug.Log( "WebSocket Message Data: " + e.Data ); Parse(e.Data); }; ws.OnError += (sender, e) => { Debug.Log("WebSocket Error Message: " + e.Message); }; ws.OnClose += (sender, e) => { Debug.Log("WebSocket Close"); }; }
public static PlayerHeartRateData GetInstance() { if (data == null) { data = new PlayerHeartRateData(); } return(data); }
private void Full(bool isFirst) { if (isFirst) { PlayerHeartRateData.GetInstance().RecordHeartRateAtBikuri1(); } else { PlayerHeartRateData.GetInstance().RecordHeartRateAtBikuri2(); } full.Show(2); }
private void Update() { if (playHorror) { playHorror = false; if (playInterval <= 0) { playInterval = 5; PlayerHeartRateData.GetInstance().RecordHeartRateAtBikuri(); StartCoroutine(PlayHorror()); } } if (playInterval >= 0) { playInterval -= Time.deltaTime; } }
// ★追加 // 「public」を必ずつけること(ポイント) public void OnStartButtonClicked() { PlayerHeartRateData.GetInstance().SaveToFile(); SceneManager.LoadScene("Save"); }
private void SaveTitleHeartRate() { PlayerHeartRateData.GetInstance().RecordHeartRateAtTitle(); }