// Start is called before the first frame update
 void Start()
 {
     m_currentWeapon            = new WeaponsTemplate_MarioFernandes[2];
     m_playerStealthScript      = FindObjectOfType <PlayerStealth_JoaoBeijinho>();
     m_animationScript          = GetComponent <PlayerAnimation_LouieWilliamson>();
     m_playerHealthHungerScript = FindObjectOfType <PlayerHealthHunger_MarioFernandes>();
     m_audioManager             = FindObjectOfType <AudioManager_LouieWilliamson>();
     Controller      = GetComponent <PlayerController_JamieG>();
     m_WeaponUI      = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
     m_effectManager = gameObject.GetComponent <EffectManager_MarioFernandes>();
 }
Exemple #2
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    private void Start()
    {
        m_playerTransform        = GameObject.Find("Player").transform;
        m_playerControllerScript = FindObjectOfType <PlayerController_JamieG>();
        m_playerHealthScript     = FindObjectOfType <PlayerHealthHunger_MarioFernandes>();
        m_collider = GetComponent <Collider2D>();

        this.transform.gameObject.tag = "Untagged";                           //Remove tag from this GameObject
        m_normalTag         = Tags_JoaoBeijinho.m_crateTag;
        m_crates            = GameObject.FindGameObjectsWithTag(m_normalTag); //Object with the crate tag
        this.gameObject.tag = m_normalTag;                                    //Reassign tag back to this GameObject
    }