Exemple #1
0
        /// <summary>
        /// Player draws card from the deck.
        /// If player doesn't have any card in the deck, player Bleeds Out.
        /// And if player's health reaches at zero, PlayerHealthBelowZero event is triggered
        ///
        /// If player has any card in the deck, a random card is retrieved from the deck.
        /// If player has maximum amount of card in the hand, that drawn card would discarded immediately.
        /// Otherwise, player adds drawn card to hand.
        /// </summary>
        public void DrawCard()
        {
            if (Deck.Count == 0)
            {
                Console.WriteLine($"{Name} doesn't have any card in deck. {Name} is bleeding out.");
                Health -= 1;

                if (Health <= 0)
                {
                    PlayerHealthBelowZeroEventArgs args = new PlayerHealthBelowZeroEventArgs()
                    {
                        LoserPlayer = this,
                    };

                    OnPlayerHealthBelowZero(args);
                }
            }
            else
            {
                int  nextCardIndex = random.Next(Deck.Count - 1);
                Card drawedCard    = Deck[nextCardIndex];

                Deck.RemoveAt(nextCardIndex);

                Console.WriteLine($"{Name} draws a card");
                if (Hand.Count < PlayerConstants.MAX_HAND_SIZE)
                {
                    Hand.Add(drawedCard);
                }
                else
                {
                    Console.WriteLine($"{Name} reached the hand limit. {drawedCard.Point} is discarded.");
                }
            }
        }
Exemple #2
0
        private void Player_HealthBelowZero(object sender, PlayerHealthBelowZeroEventArgs e)
        {
            IsGameFinished = true;

            var loserPlayer = e.LoserPlayer;

            WinnerPlayer = PlayerList.Where((x) => x.Id != loserPlayer.Id).First();

            Console.WriteLine();
            Console.WriteLine($"Game is over! Winner is {WinnerPlayer.Name} and {loserPlayer.Name} has lost the game.");
            Console.WriteLine($"Game lasted for {TurnCount} turns");
        }
Exemple #3
0
        /// <summary>
        /// Player's health drops by damage points.
        /// If player's health goes below zero, PlayerHealthBelowZeroEvent is triggered
        /// </summary>
        /// <param name="damage">Amount of damage</param>
        public void InflictDamage(int damage)
        {
            Health -= damage;

            if (Health <= 0)
            {
                PlayerHealthBelowZeroEventArgs args = new PlayerHealthBelowZeroEventArgs()
                {
                    LoserPlayer = this,
                };

                OnPlayerHealthBelowZero(args);
            }
        }
Exemple #4
0
 /// <summary>
 /// When player's health goes below zero, HealthHandler event is triggered
 /// </summary>
 /// <param name="e">Event arguments</param>
 private void OnPlayerHealthBelowZero(PlayerHealthBelowZeroEventArgs e)
 {
     HealthHandler?.Invoke(this, e);
 }