Exemple #1
0
    // Use this for initialization
    void Awake()
    {
        //实例化玩家
        Player     selectedPlayer = PlayerInfoModel.Instance.SelectedPlayer;
        GameObject player         = Instantiate(PlayerInfoModel.Instance.playerBody[selectedPlayer.occupation, selectedPlayer.sex]);

        player.transform.position = transform.position;

        //添加组件和脚本
        Rigidbody body = player.AddComponent <Rigidbody>();

        body.constraints = RigidbodyConstraints.FreezeRotation;

        player.AddComponent <NavMeshAgent>().baseOffset       = -0.15f;
        player.GetComponent <NavMeshAgent>().stoppingDistance = 0.5f;

        player.AddComponent <PlayerController>();
        //设置数据
        Transform     headBar       = player.transform.FindChild("PlayerHeadBar");
        PlayerHeadBar headBarScript = headBar.GetComponent <PlayerHeadBar>();

        headBarScript.SetData(selectedPlayer);

        //设置相机目标
        GameObject        mainCamera = Camera.main.gameObject;
        ThirdPersonCamera script     = mainCamera.GetComponent <ThirdPersonCamera>();

        script.target = player.transform;
    }
    void IsOn(bool isOn)
    {
        for (int i = 0; i < headImgGrid.Length; i++)
        {
            if (headImgGrid[i].isOn)
            {
                index = i;

                //之前显示对象模型禁用
                if (curBodyGo != null)
                {
                    if (lastIndex == index)
                    {
                        return;
                    }
                    else
                    {
                        curBodyGo.SetActive(false);
                    }
                }

                //在角色显示台显示目前选中的角色模型

                //已经实例化,(激活)
                if (playerBodyGoList.ContainsKey(index))
                {
                    curBodyGo = playerBodyGoList[index];
                    curBodyGo.SetActive(true);
                }

                //还未实例化
                else
                {
                    GameObject playerBodyGo = Instantiate(playerBody[i / headImg.GetLength(1), i % headImg.GetLength(1)]);
                    playerBodyGo.transform.position = stage.position + Vector3.up * 0.3f;
                    playerBodyGo.transform.SetParent(allCharacters.transform);
                    curBodyGo = playerBodyGo;

                    //设置属性
                    Player        player        = PlayerFactory.GeneratePlayer((OccupationType)(i / headImg.GetLength(1)), "");
                    Transform     headBar       = curBodyGo.transform.FindChild("PlayerHeadBar");
                    PlayerHeadBar headBarScript = headBar.GetComponent <PlayerHeadBar>();
                    headBarScript.SetData(player);
                    //加进容器
                    playerBodyGoList.Add(index, curBodyGo);
                }

                //更新摄像机目标
                GameObject        mainCamera = Camera.main.gameObject;
                ThirdPersonCamera script     = mainCamera.GetComponent <ThirdPersonCamera>();
                script.target = curBodyGo.transform;

                lastIndex = index;

                break;
            }
        }
    }
    void  Init()
    {
        characterCount = PlayerInfoModel.Instance.characterInfoList.Count;
        //实例化已创建角色
        for (int i = 0; i < characterCount; i++)
        {
            Player     info         = PlayerInfoModel.Instance.characterInfoList[i];
            GameObject playerBodyGo = Instantiate(playerBody[info.occupation, info.sex]);
            playerBodyGo.transform.position = stage.position + Vector3.up * 0.3f;
            playerBodyGo.transform.SetParent(stage);
            //设置数据
            Transform     headBar = playerBodyGo.transform.FindChild("PlayerHeadBar");
            PlayerHeadBar script  = headBar.GetComponent <PlayerHeadBar>();
            script.SetData(info);

            playerBodyGoList.Add(playerBodyGo);
            playerBodyGo.SetActive(false);
        }
    }