Exemple #1
0
        IEnumerator WaitForLoad()
        {
            bool loaded = false;

            while (!loaded)
            {
                playerHeadAndObstacleInteraction = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault()?.GetPrivateField <PlayerHeadAndObstacleInteraction>("_playerHeadAndObstacleInteraction");
                if (playerHeadAndObstacleInteraction == null)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                else
                {
                    loaded = true;
                }
            }

            yield return(new WaitForSeconds(0.1f));
        }
        private IEnumerator WaitForLoad()
        {
            bool loaded = false;

            while (!loaded)
            {
                multi      = Resources.FindObjectsOfTypeAll <ScoreMultiplierUIController>().FirstOrDefault();
                score      = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
                obstacles  = Resources.FindObjectsOfTypeAll <PlayerHeadAndObstacleInteraction>().FirstOrDefault();
                comboPanel = GameObject.Find("ComboPanel");

                if (multi == null || score == null || obstacles == null || comboPanel == null)
                {
                    yield return(new WaitForSeconds(0.01f));
                }
                else
                {
                    loaded = true;
                }
            }
            Init();
        }
Exemple #3
0
 private Task WaitForLoad()
 {
     return(Task.Run(() =>
     {
         var loaded = false;
         while (!loaded)
         {
             multi = Resources.FindObjectsOfTypeAll <ScoreMultiplierUIController>().FirstOrDefault();
             score = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
             ob = Resources.FindObjectsOfTypeAll <PlayerHeadAndObstacleInteraction>().FirstOrDefault();
             if (multi == null || score == null || ob == null)
             {
                 Thread.Sleep(10);
             }
             else
             {
                 loaded = true;
             }
         }
         Init();
     }));
 }
Exemple #4
0
 static bool Prefix(ref HeadObstacleLowPassAudioEffect ____headWasInObstacle, MainAudioEffects ____mainAudioEffects, PlayerHeadAndObstacleInteraction ____playerHeadAndObstacleInteraction)
 {
     if (PluginConfig.lowPass == false)
     {
         bool flag = ____playerHeadAndObstacleInteraction.intersectingObstacles.Count > 0;
         if (flag == ____headWasInObstacle)
         {
             return(true);
         }
         if (flag)
         {
             //____mainAudioEffects.TriggerLowPass();
         }
         else
         {
             ____mainAudioEffects.ResumeNormalSound();
         }
         flag = ____headWasInObstacle;
         return(false);
     }
     else
     {
         return(true);
     }
 }
Exemple #5
0
        private void OnActiveSceneChanged(Scene oldScene, Scene newScene)
        {
            GameStatus gameStatus = statusManager.gameStatus;

            gameStatus.scene = newScene.name;

            if (newScene.name == "MenuCore")
            {
                // Menu
                gameStatus.scene = "Menu";

                Gamemode.Init();

                // TODO: get the current song, mode and mods while in menu
                gameStatus.ResetMapInfo();

                gameStatus.ResetPerformance();

                // Release references for AfterCutScoreBuffers that don't resolve due to player leaving the map before finishing.
                noteCutMapping.Clear();

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "menu");
            }
            else if (newScene.name == "GameCore")
            {
                // In game
                gameStatus.scene = "Song";

                gamePauseManager = FindFirstOrDefault <GamePauseManager>();
                scoreController  = FindFirstOrDefault <ScoreController>();
                gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault() as MonoBehaviour ?? Resources.FindObjectsOfTypeAll <MissionLevelGameplayManager>().FirstOrDefault();
                beatmapObjectCallbackController  = FindFirstOrDefault <BeatmapObjectCallbackController>();
                gameplayModifiersSO              = FindFirstOrDefault <GameplayModifiersModelSO>();
                audioTimeSyncController          = FindFirstOrDefault <AudioTimeSyncController>();
                playerHeadAndObstacleInteraction = FindFirstOrDefault <PlayerHeadAndObstacleInteraction>();
                gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>();

                gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

                // Register event listeners
                // private GameEvent GamePauseManager#_gameDidPauseSignal
                AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause);
                // private GameEvent GamePauseManager#_gameDidResumeSignal
                AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume);
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int, int> // score
                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // private GameEvent GameplayManager#_levelFinishedSignal
                AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished);
                // private GameEvent GameplayManager#_levelFailedSignal
                AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed);
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                IDifficultyBeatmap diff  = gameplayCoreSceneSetupData.difficultyBeatmap;
                IBeatmapLevel      level = diff.level;

                gameStatus.partyMode = Gamemode.IsPartyActive;
                gameStatus.mode      = Gamemode.GameMode;

                gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers;
                PlayerSpecificSettings playerSettings   = gameplayCoreSceneSetupData.playerSpecificSettings;
                PracticeSettings       practiceSettings = gameplayCoreSceneSetupData.practiceSettings;

                float songSpeedMul = gameplayModifiers.songSpeedMul;
                if (practiceSettings != null)
                {
                    songSpeedMul = practiceSettings.songSpeedMul;
                }
                float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers);

                gameStatus.songName        = level.songName;
                gameStatus.songSubName     = level.songSubName;
                gameStatus.songAuthorName  = level.songAuthorName;
                gameStatus.levelAuthorName = level.levelAuthorName;
                gameStatus.songBPM         = level.beatsPerMinute;
                gameStatus.noteJumpSpeed   = diff.noteJumpMovementSpeed;
                gameStatus.songHash        = level.levelID.Substring(0, Math.Min(32, level.levelID.Length));
                gameStatus.songTimeOffset  = (long)(level.songTimeOffset * 1000f / songSpeedMul);
                gameStatus.length          = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul);
                gameStatus.start           = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
                if (practiceSettings != null)
                {
                    gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
                }
                gameStatus.paused          = 0;
                gameStatus.difficulty      = diff.difficulty.Name();
                gameStatus.notesCount      = diff.beatmapData.notesCount;
                gameStatus.bombsCount      = diff.beatmapData.bombsCount;
                gameStatus.obstaclesCount  = diff.beatmapData.obstaclesCount;
                gameStatus.environmentName = level.environmentSceneInfo.sceneName;

                gameStatus.maxScore = ScoreController.MaxModifiedScoreForMaxRawScore(ScoreController.MaxRawScoreForNumberOfNotes(diff.beatmapData.notesCount), gameplayModifiers, gameplayModifiersSO);
                gameStatus.maxRank  = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString();

                try {
                    // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                    var texture   = level.GetCoverImageTexture2DAsync(CancellationToken.None).Result;
                    var active    = RenderTexture.active;
                    var temporary = RenderTexture.GetTemporary(
                        texture.width,
                        texture.height,
                        0,
                        RenderTextureFormat.Default,
                        RenderTextureReadWrite.Linear
                        );

                    Graphics.Blit(texture, temporary);
                    RenderTexture.active = temporary;

                    var cover = new Texture2D(texture.width, texture.height);
                    cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0);
                    cover.Apply();

                    RenderTexture.active = active;
                    RenderTexture.ReleaseTemporary(temporary);

                    gameStatus.songCover = System.Convert.ToBase64String(
                        ImageConversion.EncodeToPNG(cover)
                        );
                } catch {
                    gameStatus.songCover = null;
                }

                gameStatus.ResetPerformance();

                gameStatus.modifierMultiplier  = modifierMultiplier;
                gameStatus.songSpeedMultiplier = songSpeedMul;
                gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

                gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
                gameStatus.modInstaFail          = gameplayModifiers.instaFail;
                gameStatus.modNoFail             = gameplayModifiers.noFail;
                gameStatus.modBatteryEnergy      = gameplayModifiers.batteryEnergy;
                gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
                gameStatus.modNoBombs            = gameplayModifiers.noBombs;
                gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
                gameStatus.modNoArrows           = gameplayModifiers.noArrows;
                gameStatus.modGhostNotes         = gameplayModifiers.ghostNotes;
                gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
                gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
                gameStatus.modFastNotes          = gameplayModifiers.fastNotes;

                gameStatus.staticLights = playerSettings.staticLights;
                gameStatus.leftHanded   = playerSettings.leftHanded;
                gameStatus.swapColors   = playerSettings.swapColors;
                gameStatus.playerHeight = playerSettings.playerHeight;
                gameStatus.disableSFX   = playerSettings.disableSFX;
                gameStatus.noHUD        = playerSettings.noTextsAndHuds;
                gameStatus.advancedHUD  = playerSettings.advancedHud;

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart");
            }
        }
Exemple #6
0
        private void AddEvents()
        {
            if (_leftSaber)
            {
                _leftEventManager = _leftSaber.GetComponent <EventManager>();
                if (_leftEventManager == null)
                {
                    _leftEventManager = _leftSaber.AddComponent <EventManager>();
                }
            }

            if (_rightSaber)
            {
                _rightEventManager = _rightSaber.GetComponent <EventManager>();
                if (_rightEventManager == null)
                {
                    _rightEventManager = _rightSaber.AddComponent <EventManager>();
                }
            }

            if (_leftEventManager)
            {
                if (_leftEventManager.OnLevelStart != null)
                {
                    _leftEventManager.OnLevelStart.Invoke();
                }
                else
                {
                    return;
                }
            }

            if (_rightEventManager)
            {
                if (_rightEventManager.OnLevelStart != null)
                {
                    _rightEventManager.OnLevelStart.Invoke();
                }
                else
                {
                    return;
                }
            }

            try
            {
                _beatmapObjectSpawnController = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().FirstOrDefault();
                if (_beatmapObjectSpawnController == null)
                {
                    Logger.Log("Spawn Controller is 'NULL'", LogLevel.Warning);
                    //_beatmapObjectSpawnController = _saberRoot.AddComponent<BeatmapObjectSpawnController>();
                }

                _scoreController = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
                if (_scoreController == null)
                {
                    Logger.Log("Score Controller is 'NULL'", LogLevel.Warning);
                    //_scoreController = _saberRoot.AddComponent<ScoreController>();
                }

                _saberCollisionManager = Resources.FindObjectsOfTypeAll <ObstacleSaberSparkleEffectManager>().FirstOrDefault();
                if (_saberCollisionManager == null)
                {
                    Logger.Log("Collision Manager is 'NULL'", LogLevel.Warning);
                    //_saberCollisionManager = _saberRoot.AddComponent<ObstacleSaberSparkleEffectManager>();
                }

                _gameEnergyCounter = Resources.FindObjectsOfTypeAll <GameEnergyCounter>().FirstOrDefault();
                if (_gameEnergyCounter == null)
                {
                    Logger.Log("Energy Counter is 'NULL'", LogLevel.Warning);
                    //_gameEnergyCounter = _saberRoot.AddComponent<GameEnergyCounter>();
                }

                _beatmapCallback = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().FirstOrDefault();
                if (_beatmapCallback == null)
                {
                    Logger.Log("Beatmap Callback is 'NULL'", LogLevel.Warning);
                    //_beatmapCallback = _saberRoot.AddComponent<BeatmapObjectCallbackController>();
                }

                _gamePauseManager = Resources.FindObjectsOfTypeAll <GamePauseManager>().FirstOrDefault();
                if (_gamePauseManager == null)
                {
                    Logger.Log("GamePauseManager is 'NULL'", LogLevel.Warning);
                    //_gamePauseManager = _saberRoot.AddComponent<GamePauseManager>();
                }

                _playerHeadAndObstacleInteraction = Resources.FindObjectsOfTypeAll <PlayerHeadAndObstacleInteraction>().FirstOrDefault();
                if (_playerHeadAndObstacleInteraction == null)
                {
                    Logger.Log("PlayerHeadAndObstacleInteraction is 'NULL'", LogLevel.Warning);
                    //_playerHeadAndObstacleInteraction = _saberRoot.AddComponent<PlayerHeadAndObstacleInteraction>();
                }

                if (_beatmapObjectSpawnController)
                {
                    _beatmapObjectSpawnController.noteWasCutEvent    += SliceCallBack;
                    _beatmapObjectSpawnController.noteWasMissedEvent += NoteMissCallBack;
                }

                if (_scoreController)
                {
                    _scoreController.multiplierDidChangeEvent += MultiplierCallBack;
                    _scoreController.comboDidChangeEvent      += ComboChangeEvent;
                }

                if (_saberCollisionManager)
                {
                    _saberCollisionManager.sparkleEffectDidStartEvent += SaberStartCollide;
                    _saberCollisionManager.sparkleEffectDidEndEvent   += SaberEndCollide;
                }

                if (_gameEnergyCounter)
                {
                    _gameEnergyCounter.gameEnergyDidReach0Event += FailLevelCallBack;
                }

                if (_beatmapCallback)
                {
                    _beatmapCallback.beatmapEventDidTriggerEvent += LightEventCallBack;
                }

                //ReflectionUtil.SetPrivateField(_gamePauseManager, "_gameDidResumeSignal", (Action)OnPauseMenuClosed); //For some reason _gameDidResumeSignal isn't public.
            }
            catch (Exception ex)
            {
                Logger.Log($"{ex.Message}\n{ex.StackTrace}", LogLevel.Error);
                throw;
            }

            try
            {
                var mgs         = GetGameSceneSetup();
                var beatmapData = mgs.GameplayCoreSceneSetupData.difficultyBeatmap.beatmapData;

                var beatmapLinesData = beatmapData.beatmapLinesData;
                var LastTime         = 0.0f;

                for (var i = 0; i < beatmapLinesData.Length; i++)
                {
                    var beatmapObjectsData = beatmapLinesData[i].beatmapObjectsData;
                    for (var j = beatmapObjectsData.Length - 1; j >= 0; j--)
                    {
                        if (beatmapObjectsData[j].beatmapObjectType == BeatmapObjectType.Note)
                        {
                            if (((NoteData)beatmapObjectsData[j]).noteType != NoteType.Bomb)
                            {
                                if (beatmapObjectsData[j].time > LastTime)
                                {
                                    LastNoteId = beatmapObjectsData[j].id;
                                    LastTime   = beatmapObjectsData[j].time;
                                }
                                break;
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log($"{ex.Message}\n{ex.StackTrace}", LogLevel.Error);
                throw;
            }
        }
        private void AddEvents()
        {
            _leftEventManager = _leftSaber.GetComponent <EventManager>();
            if (_leftEventManager == null)
            {
                _leftEventManager = _leftSaber.AddComponent <EventManager>();
            }

            _rightEventManager = _rightSaber.GetComponent <EventManager>();
            if (_rightEventManager == null)
            {
                _rightEventManager = _rightSaber.AddComponent <EventManager>();
            }

            _leftEventManager.OnLevelStart.Invoke();
            _rightEventManager.OnLevelStart.Invoke();
            try
            {
                _beatmapObjectSpawnController = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().FirstOrDefault();
                if (_beatmapObjectSpawnController == null)
                {
                    Console.WriteLine("SPAWN CONTROLLER NULL");
                    //_beatmapObjectSpawnController = _saberRoot.AddComponent<BeatmapObjectSpawnController>();
                }
                _scoreController = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
                if (_scoreController == null)
                {
                    Console.WriteLine("SCORE CONTROLLER NULL");
                    //_scoreController = _saberRoot.AddComponent<ScoreController>();
                }
                _saberCollisionManager =
                    Resources.FindObjectsOfTypeAll <ObstacleSaberSparkleEffectManager>().FirstOrDefault();
                if (_saberCollisionManager == null)
                {
                    Console.WriteLine("COLLISION MANAGER NULL");
                    //_saberCollisionManager = _saberRoot.AddComponent<ObstacleSaberSparkleEffectManager>();
                }
                _gameEnergyCounter = Resources.FindObjectsOfTypeAll <GameEnergyCounter>().FirstOrDefault();
                if (_gameEnergyCounter == null)
                {
                    Console.WriteLine("energery counter null");
                    //_gameEnergyCounter = _saberRoot.AddComponent<GameEnergyCounter>();
                }
                _beatmapCallback = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().FirstOrDefault();
                if (_beatmapCallback == null)
                {
                    Console.WriteLine("BEATMAP CALLBACK NULL");
                    //_beatmapCallback = _saberRoot.AddComponent<BeatmapObjectCallbackController>();
                }

                _gamePauseManager = Resources.FindObjectsOfTypeAll <GamePauseManager>().FirstOrDefault();
                if (_gamePauseManager == null)
                {
                    Console.WriteLine("GamePauseManager Null");
                    //_gamePauseManager = _saberRoot.AddComponent<GamePauseManager>();
                }

                _playerHeadAndObstacleInteraction = Resources.FindObjectsOfTypeAll <PlayerHeadAndObstacleInteraction>().FirstOrDefault();
                if (_playerHeadAndObstacleInteraction == null)
                {
                    Console.WriteLine("PlayerHeadAndObstacleInteraction Null");
                    //_playerHeadAndObstacleInteraction = _saberRoot.AddComponent<PlayerHeadAndObstacleInteraction>();
                }

                _beatmapObjectSpawnController.noteWasCutEvent    += SliceCallBack;
                _beatmapObjectSpawnController.noteWasMissedEvent += NoteMissCallBack;
                _scoreController.multiplierDidChangeEvent        += MultiplierCallBack;
                _scoreController.comboDidChangeEvent             += ComboChangeEvent;

                _saberCollisionManager.sparkleEffectDidStartEvent += SaberStartCollide;
                _saberCollisionManager.sparkleEffectDidEndEvent   += SaberEndCollide;

                _gameEnergyCounter.gameEnergyDidReach0Event += FailLevelCallBack;

                _beatmapCallback.beatmapEventDidTriggerEvent += LightEventCallBack;
                //  ReflectionUtil.SetPrivateField(_gamePauseManager, "_gameDidResumeSignal", (Action)OnPauseMenuClosed); //For some reason _gameDidResumeSignal isn't public.
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Console.WriteLine(e.Message);
                throw;
            }

            try
            {
                StandardLevelSceneSetup mgs         = GetGameSceneSetup();
                BeatmapData             beatmapData = mgs.standardLevelSceneSetupData.difficultyBeatmap.beatmapData;

                BeatmapLineData[] beatmapLinesData = beatmapData.beatmapLinesData;
                float             LastTime         = 0.0f;

                for (int i = 0; i < beatmapLinesData.Length; i++)
                {
                    BeatmapObjectData[] beatmapObjectsData = beatmapLinesData[i].beatmapObjectsData;
                    for (int j = beatmapObjectsData.Length - 1; j > 0; j--)
                    {
                        if (beatmapObjectsData[j].beatmapObjectType == BeatmapObjectType.Note)
                        {
                            if (((NoteData)beatmapObjectsData[j]).noteType != NoteType.Bomb)
                            {
                                if (beatmapObjectsData[j].time > LastTime)
                                {
                                    LastNoteId = beatmapObjectsData[j].id;
                                    LastTime   = beatmapObjectsData[j].time;
                                }
                                break;
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Console.WriteLine(e.Message);
                throw;
            }
        }
Exemple #8
0
        public async void HandleSongStart()
        {
            // Check if level data is actually available in BS_Utils before proceeding further. It isn't available in the tutorial
            if (!BS_Utils.Plugin.LevelData.IsSet)
            {
                Plugin.log.Debug("BS_Utils level data is not present. Probably due to the tutorial being active.");
                return;
            }

            GameStatus gameStatus = statusManager.gameStatus;

            // Check for multiplayer early to abort if needed: gameplay controllers don't exist in multiplayer until later
            multiplayerSessionManager = FindFirstOrDefaultOptional <MultiplayerSessionManager>();
            multiplayerController     = FindFirstOrDefaultOptional <MultiplayerController>();

            if (multiplayerSessionManager && multiplayerController)
            {
                Plugin.log.Debug("Multiplayer Level loaded");

                // public event Action<DisconnectedReason> MultiplayerSessionManager#disconnectedEvent;
                multiplayerSessionManager.disconnectedEvent += OnMultiplayerDisconnected;

                // public event Action<State> MultiplayerController#stateChangedEvent;
                multiplayerController.stateChangedEvent += OnMultiplayerStateChanged;

                // Do nothing until the next state change to Gameplay.
                if (multiplayerController.state != MultiplayerController.State.Gameplay)
                {
                    return;
                }

                multiplayerLocalActivePlayerFacade = FindFirstOrDefaultOptional <MultiplayerLocalActivePlayerFacade>();

                if (multiplayerLocalActivePlayerFacade != null)
                {
                    multiplayerLocalActivePlayerFacade.playerDidFinishEvent += OnMultiplayerLevelFinished;
                }
            }
            else if (!doDelayedSongStart)
            {
                doDelayedSongStart = true;

                return;
            }

            // `wants_to_play_next_level` is set for players who don't want to play the song aka want to spectate aka are not "active". `isSpectating` is apparently not spectating.
            gameStatus.scene       = multiplayerSessionManager.isSpectating || !multiplayerSessionManager.LocalPlayerHasState(NetworkConstants.wantsToPlayNextLevel) ? "Spectator" : "Song";
            gameStatus.multiplayer = multiplayerSessionManager.isConnectingOrConnected;

            pauseController                  = FindFirstOrDefaultOptional <PauseController>();
            scoreController                  = FindWithMultiplayerFix <ScoreController>();
            beatmapObjectManager             = (BeatmapObjectManager)scoreControllerBeatmapObjectManagerField.GetValue(scoreController);
            gameplayManager                  = FindFirstOrDefaultOptional <StandardLevelGameplayManager>() as MonoBehaviour ?? FindFirstOrDefaultOptional <MissionLevelGameplayManager>();
            beatmapObjectCallbackController  = FindWithMultiplayerFix <BeatmapObjectCallbackController>();
            gameplayModifiersSO              = FindFirstOrDefault <GameplayModifiersModelSO>();
            audioTimeSyncController          = FindWithMultiplayerFix <AudioTimeSyncController>();
            playerHeadAndObstacleInteraction = (PlayerHeadAndObstacleInteraction)scoreControllerHeadAndObstacleInteractionField.GetValue(scoreController);
            gameSongController               = FindWithMultiplayerFix <GameSongController>();
            gameEnergyCounter                = FindWithMultiplayerFix <GameEnergyCounter>();

            if (multiplayerController)
            {
                // NOOP
            }
            else if (gameplayManager is StandardLevelGameplayManager)
            {
                Plugin.log.Debug("Standard Level loaded");
            }
            else if (gameplayManager is MissionLevelGameplayManager)
            {
                Plugin.log.Debug("Mission Level loaded");
            }

            gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

            // Register event listeners
            // PauseController doesn't exist in multiplayer
            if (pauseController != null)
            {
                // public event Action PauseController#didPauseEvent;
                pauseController.didPauseEvent += OnGamePause;
                // public event Action PauseController#didResumeEvent;
                pauseController.didResumeEvent += OnGameResume;
            }
            // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after CutScoreBuffer is created
            scoreController.noteWasCutEvent += OnNoteWasCut;
            // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
            scoreController.noteWasMissedEvent += OnNoteWasMissed;
            // public ScoreController#scoreDidChangeEvent<int, int> // score
            scoreController.scoreDidChangeEvent += OnScoreDidChange;
            // public ScoreController#comboDidChangeEvent<int> // combo
            scoreController.comboDidChangeEvent += OnComboDidChange;
            // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
            scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;

            beatmapObjectManager.noteWasSpawnedEvent += OnNoteWasSpawned;
            // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
            beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;
            // public event Action GameSongController#songDidFinishEvent;
            gameSongController.songDidFinishEvent += OnLevelFinished;
            // public event Action GameEnergyCounter#gameEnergyDidReach0Event;
            gameEnergyCounter.gameEnergyDidReach0Event += OnEnergyDidReach0Event;
            if (gameplayManager is ILevelEndActions levelEndActions)
            {
                // event Action levelFailedEvent;
                levelEndActions.levelFailedEvent += OnLevelFailed;
            }

            IDifficultyBeatmap diff  = gameplayCoreSceneSetupData.difficultyBeatmap;
            IBeatmapLevel      level = diff.level;

            gameStatus.partyMode = Gamemode.IsPartyActive;

            gameplayModifiers         = gameplayCoreSceneSetupData.gameplayModifiers;
            gameplayModiferParamsList = gameplayModifiersSO.CreateModifierParamsList(gameplayModifiers);

            PlayerSpecificSettings playerSettings   = gameplayCoreSceneSetupData.playerSpecificSettings;
            PracticeSettings       practiceSettings = gameplayCoreSceneSetupData.practiceSettings;

            float songSpeedMul = gameplayModifiers.songSpeedMul;

            if (practiceSettings != null)
            {
                songSpeedMul = practiceSettings.songSpeedMul;
            }

            int beatmapObjectId    = 0;
            var beatmapObjectsData = diff.beatmapData.beatmapObjectsData;

            // Generate NoteData to id mappings for backwards compatiblity with <1.12.1
            noteToIdMapping = new NoteData[beatmapObjectsData.Count(obj => obj is NoteData)];
            lastNoteId      = 0;

            foreach (BeatmapObjectData beatmapObjectData in beatmapObjectsData)
            {
                if (beatmapObjectData is NoteData noteData)
                {
                    noteToIdMapping[beatmapObjectId++] = noteData;
                }
            }

            gameStatus.songName                = level.songName;
            gameStatus.songSubName             = level.songSubName;
            gameStatus.songAuthorName          = level.songAuthorName;
            gameStatus.levelAuthorName         = level.levelAuthorName;
            gameStatus.songBPM                 = level.beatsPerMinute;
            gameStatus.noteJumpSpeed           = diff.noteJumpMovementSpeed;
            gameStatus.noteJumpStartBeatOffset = diff.noteJumpStartBeatOffset;
            // 13 is "custom_level_" and 40 is the magic number for the length of the SHA-1 hash
            gameStatus.songHash       = Regex.IsMatch(level.levelID, "^custom_level_[0-9A-F]{40}", RegexOptions.IgnoreCase) && !level.levelID.EndsWith(" WIP") ? level.levelID.Substring(13, 40) : null;
            gameStatus.levelId        = level.levelID;
            gameStatus.songTimeOffset = (long)(level.songTimeOffset * 1000f / songSpeedMul);
            gameStatus.length         = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul);
            gameStatus.start          = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
            if (practiceSettings != null)
            {
                gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
            }
            gameStatus.paused          = 0;
            gameStatus.difficulty      = diff.difficulty.Name();
            gameStatus.difficultyEnum  = Enum.GetName(typeof(BeatmapDifficulty), diff.difficulty);
            gameStatus.characteristic  = diff.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName;
            gameStatus.notesCount      = diff.beatmapData.cuttableNotesCount;
            gameStatus.bombsCount      = diff.beatmapData.bombsCount;
            gameStatus.obstaclesCount  = diff.beatmapData.obstaclesCount;
            gameStatus.environmentName = level.environmentInfo.sceneInfo.sceneName;

            ColorScheme colorScheme = gameplayCoreSceneSetupData.colorScheme ?? new ColorScheme(gameplayCoreSceneSetupData.environmentInfo.colorScheme);

            gameStatus.colorSaberA       = colorScheme.saberAColor;
            gameStatus.colorSaberB       = colorScheme.saberBColor;
            gameStatus.colorEnvironment0 = colorScheme.environmentColor0;
            gameStatus.colorEnvironment1 = colorScheme.environmentColor1;
            if (colorScheme.supportsEnvironmentColorBoost)
            {
                gameStatus.colorEnvironmentBoost0 = colorScheme.environmentColor0Boost;
                gameStatus.colorEnvironmentBoost1 = colorScheme.environmentColor1Boost;
            }
            gameStatus.colorObstacle = colorScheme.obstaclesColor;

            try {
                // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                // Modified to correctly handle texture atlases. Fixes #82.
                var active = RenderTexture.active;

                var sprite = await level.GetCoverImageAsync(CancellationToken.None);

                var texture   = sprite.texture;
                var temporary = RenderTexture.GetTemporary(texture.width, texture.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);

                Graphics.Blit(texture, temporary);
                RenderTexture.active = temporary;

                var spriteRect = sprite.rect;
                var uv         = sprite.uv[0];

                var cover = new Texture2D((int)spriteRect.width, (int)spriteRect.height);
                // Unity sucks. The coordinates of the sprite on its texture atlas are only accessible through the Sprite.uv property since rect always returns `x=0,y=0`, so we need to convert them back into texture space.
                cover.ReadPixels(new Rect(
                                     uv.x * texture.width,
                                     texture.height - uv.y * texture.height,
                                     spriteRect.width,
                                     spriteRect.height
                                     ), 0, 0);
                cover.Apply();

                RenderTexture.active = active;
                RenderTexture.ReleaseTemporary(temporary);

                gameStatus.songCover = System.Convert.ToBase64String(ImageConversion.EncodeToPNG(cover));
            } catch {
                gameStatus.songCover = null;
            }

            gameStatus.ResetPerformance();

            UpdateModMultiplier();

            gameStatus.songSpeedMultiplier = songSpeedMul;
            gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

            gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
            gameStatus.modInstaFail          = gameplayModifiers.instaFail;
            gameStatus.modNoFail             = gameplayModifiers.noFailOn0Energy;
            gameStatus.modBatteryEnergy      = gameplayModifiers.energyType == GameplayModifiers.EnergyType.Battery;
            gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
            gameStatus.modNoBombs            = gameplayModifiers.noBombs;
            gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
            gameStatus.modNoArrows           = gameplayModifiers.noArrows;
            gameStatus.modGhostNotes         = gameplayModifiers.ghostNotes;
            gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
            gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
            gameStatus.modFastNotes          = gameplayModifiers.fastNotes;
            gameStatus.modSmallNotes         = gameplayModifiers.smallCubes;
            gameStatus.modProMode            = gameplayModifiers.proMode;
            gameStatus.modZenMode            = gameplayModifiers.zenMode;

            var environmentEffectsFilterPreset = diff.difficulty == BeatmapDifficulty.ExpertPlus ? playerSettings.environmentEffectsFilterExpertPlusPreset : playerSettings.environmentEffectsFilterDefaultPreset;

            // Backwards compatibility for <1.13.4
            gameStatus.staticLights           = environmentEffectsFilterPreset != EnvironmentEffectsFilterPreset.AllEffects;
            gameStatus.leftHanded             = playerSettings.leftHanded;
            gameStatus.playerHeight           = playerSettings.playerHeight;
            gameStatus.sfxVolume              = playerSettings.sfxVolume;
            gameStatus.reduceDebris           = playerSettings.reduceDebris;
            gameStatus.noHUD                  = playerSettings.noTextsAndHuds;
            gameStatus.advancedHUD            = playerSettings.advancedHud;
            gameStatus.autoRestart            = playerSettings.autoRestart;
            gameStatus.saberTrailIntensity    = playerSettings.saberTrailIntensity;
            gameStatus.environmentEffects     = environmentEffectsFilterPreset.ToString();
            gameStatus.hideNoteSpawningEffect = playerSettings.hideNoteSpawnEffect;

            statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart");
        }
Exemple #9
0
        private void CleanUpSong()
        {
            statusManager.gameStatus.ResetMapInfo();
            statusManager.gameStatus.ResetPerformance();

            noteControllerMapping.Clear();

            // Release references for AfterCutScoreBuffers that don't resolve due to player leaving the map before finishing.
            foreach (var noteCutItem in noteCutMapping)
            {
                // CutScoreBuffers are pooled. Remove the event listener just in case it never fires the event.
                noteCutItem.Key.didFinishEvent.Remove(this);
            }
            noteCutMapping.Clear();

            // Clear note id mappings.
            noteToIdMapping = null;

            if (pauseController != null)
            {
                pauseController.didPauseEvent  -= OnGamePause;
                pauseController.didResumeEvent -= OnGameResume;
                pauseController = null;
            }

            if (scoreController != null)
            {
                scoreController.noteWasCutEvent          -= OnNoteWasCut;
                scoreController.noteWasMissedEvent       -= OnNoteWasMissed;
                scoreController.scoreDidChangeEvent      -= OnScoreDidChange;
                scoreController.comboDidChangeEvent      -= OnComboDidChange;
                scoreController.multiplierDidChangeEvent -= OnMultiplierDidChange;
                scoreController = null;
            }

            if (beatmapObjectManager != null)
            {
                beatmapObjectManager.noteWasSpawnedEvent -= OnNoteWasSpawned;
                beatmapObjectManager = null;
            }

            if (gameplayManager != null)
            {
                if (gameplayManager is ILevelEndActions levelEndActions)
                {
                    // event Action levelFailedEvent;
                    levelEndActions.levelFailedEvent -= OnLevelFailed;
                }
                gameplayManager = null;
            }

            if (beatmapObjectCallbackController != null)
            {
                beatmapObjectCallbackController.beatmapEventDidTriggerEvent -= OnBeatmapEventDidTrigger;
                beatmapObjectCallbackController = null;
            }

            if (gameplayModifiersSO != null)
            {
                gameplayModifiersSO = null;
            }

            if (audioTimeSyncController != null)
            {
                audioTimeSyncController = null;
            }

            if (playerHeadAndObstacleInteraction != null)
            {
                playerHeadAndObstacleInteraction = null;
            }

            if (gameSongController != null)
            {
                gameSongController.songDidFinishEvent -= OnLevelFinished;
                gameSongController = null;
            }

            if (gameEnergyCounter != null)
            {
                gameEnergyCounter.gameEnergyDidReach0Event -= OnEnergyDidReach0Event;
                gameEnergyCounter = null;
            }

            if (gameplayCoreSceneSetupData != null)
            {
                gameplayCoreSceneSetupData = null;
            }

            if (gameplayModifiers != null)
            {
                gameplayModifiers = null;
            }

            if (gameplayModiferParamsList != null)
            {
                gameplayModiferParamsList = null;
            }
        }
        private void OnSceneLoaded(Scene newScene, LoadSceneMode mode)
        {
            var gameStatus = statusManager.gameStatus;

            gameStatus.scene = newScene.name;

            if (newScene.name == "Menu")
            {
                // Menu
                headInObstacle = false;

                // TODO: get the current song, mode and mods while in menu
                gameStatus.ResetMapInfo();

                gameStatus.ResetPerformance();

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "menu");
            }
            else if (newScene.name == "StandardLevel")
            {
                // In game
                mainSetupData = Resources.FindObjectsOfTypeAll <MainGameSceneSetupData>().FirstOrDefault();
                if (mainSetupData == null)
                {
                    Console.WriteLine("[HTTP Status] Couldn't find MainGameSceneSetupData");
                    return;
                }

                gamePauseManager = Resources.FindObjectsOfTypeAll <GamePauseManager>().FirstOrDefault();
                if (gamePauseManager == null)
                {
                    Console.WriteLine("[HTTP Status] Couldn't find GamePauseManager");
                    return;
                }

                scoreController = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
                if (scoreController == null)
                {
                    Console.WriteLine("[HTTP Status] Couldn't find ScoreController");
                    return;
                }

                gameplayManager = Resources.FindObjectsOfTypeAll <GameplayManager>().FirstOrDefault();
                if (gameplayManager == null)
                {
                    Console.WriteLine("[HTTP Status] Couldn't find GameplayManager");
                    return;
                }

                beatmapObjectCallbackController = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().FirstOrDefault();
                if (beatmapObjectCallbackController == null)
                {
                    Console.WriteLine("[HTTP Status] Couldn't find BeatmapObjectCallbackController");
                    return;
                }

                GameSongController gameSongController = (GameSongController)gameSongControllerField.GetValue(gameplayManager);
                audioTimeSyncController          = (AudioTimeSyncController)audioTimeSyncControllerField.GetValue(gameSongController);
                playerHeadAndObstacleInteraction = (PlayerHeadAndObstacleInteraction)playerHeadAndObstacleInteractionField.GetValue(scoreController);

                // Register event listeners
                // private GameEvent GamePauseManager#_gameDidPauseSignal
                AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause);
                // private GameEvent GamePauseManager#_gameDidResumeSignal
                AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume);
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int> // score
                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // private GameEvent GameplayManager#_levelFinishedSignal
                AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished);
                // private GameEvent GameplayManager#_levelFailedSignal
                AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed);
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                var diff  = mainSetupData.difficultyLevel;
                var level = diff.level;

                gameStatus.mode = mainSetupData.gameplayMode.ToString();

                gameStatus.songName       = level.songName;
                gameStatus.songSubName    = level.songSubName;
                gameStatus.songAuthorName = level.songAuthorName;
                gameStatus.songBPM        = level.beatsPerMinute;
                gameStatus.songTimeOffset = (long)(level.songTimeOffset * 1000f);
                gameStatus.length         = (long)(level.audioClip.length * 1000f);
                gameStatus.start          = GetCurrentTime();
                gameStatus.paused         = 0;
                gameStatus.difficulty     = diff.difficulty.Name();
                gameStatus.notesCount     = diff.beatmapData.notesCount;
                gameStatus.obstaclesCount = diff.beatmapData.obstaclesCount;
                gameStatus.maxScore       = ScoreController.MaxScoreForNumberOfNotes(diff.beatmapData.notesCount);

                try {
                    // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                    var texture   = level.coverImage.texture;
                    var active    = RenderTexture.active;
                    var temporary = RenderTexture.GetTemporary(
                        texture.width,
                        texture.height,
                        0,
                        RenderTextureFormat.Default,
                        RenderTextureReadWrite.Linear
                        );

                    Graphics.Blit(texture, temporary);
                    RenderTexture.active = temporary;

                    var cover = new Texture2D(texture.width, texture.height);
                    cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0);
                    cover.Apply();

                    RenderTexture.active = active;
                    RenderTexture.ReleaseTemporary(temporary);

                    gameStatus.songCover = System.Convert.ToBase64String(
                        ImageConversion.EncodeToPNG(cover)
                        );
                } catch {
                    gameStatus.songCover = null;
                }

                gameStatus.ResetPerformance();

                // TODO: obstaclesOption can be All, FullHeightOnly or None. Reflect that?
                gameStatus.modObstacles = mainSetupData.gameplayOptions.obstaclesOption.ToString();
                gameStatus.modNoEnergy  = mainSetupData.gameplayOptions.noEnergy;
                gameStatus.modMirror    = mainSetupData.gameplayOptions.mirror;

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart");
            }
            else
            {
                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "scene");
            }
        }
Exemple #11
0
        private void AddEvents()
        {
            leftEventManager = leftSaber?.GetComponent <EventManager>();
            if (!leftEventManager)
            {
                leftEventManager = leftSaber.AddComponent <EventManager>();
            }

            rightEventManager = rightSaber?.GetComponent <EventManager>();
            if (!rightEventManager)
            {
                rightEventManager = rightSaber.AddComponent <EventManager>();
            }

            if (leftEventManager?.OnLevelStart == null ||
                rightEventManager?.OnLevelStart == null)
            {
                return;
            }

            leftEventManager.OnLevelStart.Invoke();
            rightEventManager.OnLevelStart.Invoke();

            try
            {
                beatmapObjectManager = Resources.FindObjectsOfTypeAll <BeatmapObjectManager>().FirstOrDefault();
                if (beatmapObjectManager)
                {
                    beatmapObjectManager.noteWasCutEvent    += SliceCallBack;
                    beatmapObjectManager.noteWasMissedEvent += NoteMissCallBack;
                }
                else
                {
                    Logger.log.Warn($"Failed to locate a suitable '{nameof(BeatmapObjectManager)}'.");
                }

                scoreController = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
                if (scoreController)
                {
                    scoreController.multiplierDidChangeEvent += MultiplierCallBack;
                    scoreController.comboDidChangeEvent      += ComboChangeEvent;
                }
                else
                {
                    Logger.log.Warn($"Failed to locate a suitable '{nameof(ScoreController)}'.");
                }

                saberCollisionManager = Resources.FindObjectsOfTypeAll <ObstacleSaberSparkleEffectManager>().FirstOrDefault();
                if (saberCollisionManager)
                {
                    saberCollisionManager.sparkleEffectDidStartEvent += SaberStartCollide;
                    saberCollisionManager.sparkleEffectDidEndEvent   += SaberEndCollide;
                }
                else
                {
                    Logger.log.Warn($"Failed to locate a suitable '{nameof(ObstacleSaberSparkleEffectManager)}'.");
                }

                gameEnergyCounter = Resources.FindObjectsOfTypeAll <GameEnergyCounter>().FirstOrDefault();
                if (gameEnergyCounter)
                {
                    gameEnergyCounter.gameEnergyDidReach0Event += FailLevelCallBack;
                }
                else
                {
                    Logger.log.Warn($"Failed to locate a suitable '{nameof(GameEnergyCounter)}'.");
                }

                beatmapCallback = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().FirstOrDefault();
                if (beatmapCallback)
                {
                    beatmapCallback.beatmapEventDidTriggerEvent += LightEventCallBack;
                }
                else
                {
                    Logger.log.Warn($"Failed to locate a suitable '{nameof(BeatmapObjectCallbackController)}'.");
                }

                playerHeadAndObstacleInteraction = Resources.FindObjectsOfTypeAll <PlayerHeadAndObstacleInteraction>().FirstOrDefault();
                if (!playerHeadAndObstacleInteraction)
                {
                    Logger.log.Warn($"Failed to locate a suitable '{nameof(PlayerHeadAndObstacleInteraction)}'.");
                }
            }
            catch (Exception ex)
            {
                Logger.log.Error(ex);
                throw;
            }

            try
            {
                float       LastTime    = 0.0f;
                LevelData   levelData   = BS_Utils.Plugin.LevelData;
                BeatmapData beatmapData = levelData.GameplayCoreSceneSetupData.difficultyBeatmap.beatmapData;

                IEnumerable <BeatmapLineData> beatmapLinesData = beatmapData.beatmapLinesData;
                foreach (BeatmapLineData beatMapLineData in beatmapLinesData)
                {
                    IList <BeatmapObjectData> beatmapObjectsData = beatMapLineData.beatmapObjectsData;
                    for (int i = beatmapObjectsData.Count - 1; i >= 0; i--)
                    {
                        BeatmapObjectData beatmapObjectData = beatmapObjectsData[i];
                        if (beatmapObjectData.beatmapObjectType == BeatmapObjectType.Note &&
                            ((NoteData)beatmapObjectData).noteType != NoteType.Bomb)
                        {
                            if (beatmapObjectData.time > LastTime)
                            {
                                lastNoteId = beatmapObjectData.id;
                                LastTime   = beatmapObjectData.time;
                            }

                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.log.Error(ex);
                throw;
            }
        }
Exemple #12
0
        public async void HandleSongStart()
        {
            GameStatus gameStatus = statusManager.gameStatus;

            // Check for multiplayer early to abort if needed: gameplay controllers don't exist in multiplayer until later
            multiplayerSessionManager = FindFirstOrDefaultOptional <MultiplayerSessionManager>();
            multiplayerController     = FindFirstOrDefaultOptional <MultiplayerController>();

            if (multiplayerSessionManager && multiplayerController)
            {
                Plugin.log.Debug("Multiplayer Level loaded");

                // public event Action<DisconnectedReason> MultiplayerSessionManager#disconnectedEvent;
                multiplayerSessionManager.disconnectedEvent += OnMultiplayerDisconnected;

                // public event Action<State> MultiplayerController#stateChangedEvent;
                multiplayerController.stateChangedEvent += OnMultiplayerStateChanged;

                // Do nothing until the next state change to Gameplay.
                if (multiplayerController.state != MultiplayerController.State.Gameplay)
                {
                    return;
                }

                multiplayerLocalActivePlayerFacade = FindFirstOrDefaultOptional <MultiplayerLocalActivePlayerFacade>();

                if (multiplayerLocalActivePlayerFacade != null)
                {
                    multiplayerLocalActivePlayerFacade.playerDidFinishEvent += OnMultiplayerLevelFinished;
                }
            }
            else if (!doDelayedSongStart)
            {
                doDelayedSongStart = true;

                return;
            }

            // `wants_to_play_next_level` is set for players who don't want to play the song aka want to spectate aka are not "active". `isSpectating` is apparently not spectating.
            gameStatus.scene       = multiplayerSessionManager.isSpectating || !multiplayerSessionManager.LocalPlayerHasState(NetworkConstants.wantsToPlayNextLevel) ? "Spectator" : "Song";
            gameStatus.multiplayer = multiplayerSessionManager.isConnectingOrConnected;

            pauseController = FindFirstOrDefaultOptional <PauseController>();
            scoreController = FindFirstOrDefault <ScoreController>();
            gameplayManager = FindFirstOrDefaultOptional <StandardLevelGameplayManager>() as MonoBehaviour ?? FindFirstOrDefaultOptional <MissionLevelGameplayManager>();
            beatmapObjectCallbackController  = FindFirstOrDefault <BeatmapObjectCallbackController>();
            gameplayModifiersSO              = FindFirstOrDefault <GameplayModifiersModelSO>();
            audioTimeSyncController          = FindFirstOrDefault <AudioTimeSyncController>();
            playerHeadAndObstacleInteraction = (PlayerHeadAndObstacleInteraction)scoreControllerHeadAndObstacleInteractionField.GetValue(scoreController);
            gameSongController = FindFirstOrDefault <GameSongController>();
            gameEnergyCounter  = FindFirstOrDefault <GameEnergyCounter>();

            if (multiplayerController)
            {
                // NOOP
            }
            else if (gameplayManager is StandardLevelGameplayManager)
            {
                Plugin.log.Debug("Standard Level loaded");
            }
            else if (gameplayManager is MissionLevelGameplayManager)
            {
                Plugin.log.Debug("Mission Level loaded");
            }

            gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

            // Register event listeners
            // PauseController doesn't exist in multiplayer
            if (pauseController != null)
            {
                // public event Action PauseController#didPauseEvent;
                pauseController.didPauseEvent += OnGamePause;
                // public event Action PauseController#didResumeEvent;
                pauseController.didResumeEvent += OnGameResume;
            }
            // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
            scoreController.noteWasCutEvent += OnNoteWasCut;
            // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
            scoreController.noteWasMissedEvent += OnNoteWasMissed;
            // public ScoreController#scoreDidChangeEvent<int, int> // score
            scoreController.scoreDidChangeEvent += OnScoreDidChange;
            // public ScoreController#comboDidChangeEvent<int> // combo
            scoreController.comboDidChangeEvent += OnComboDidChange;
            // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
            scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
            // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
            beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;
            // public event Action GameSongController#songDidFinishEvent;
            gameSongController.songDidFinishEvent += OnLevelFinished;
            // public event Action GameEnergyCounter#gameEnergyDidReach0Event;
            gameEnergyCounter.gameEnergyDidReach0Event += OnEnergyDidReach0Event;
            if (gameplayManager is ILevelEndActions levelEndActions)
            {
                // event Action levelFailedEvent;
                levelEndActions.levelFailedEvent += OnLevelFailed;
            }

            IDifficultyBeatmap diff  = gameplayCoreSceneSetupData.difficultyBeatmap;
            IBeatmapLevel      level = diff.level;

            gameStatus.partyMode = Gamemode.IsPartyActive;
            gameStatus.mode      = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData.difficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName;

            gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers;
            PlayerSpecificSettings playerSettings   = gameplayCoreSceneSetupData.playerSpecificSettings;
            PracticeSettings       practiceSettings = gameplayCoreSceneSetupData.practiceSettings;

            float songSpeedMul = gameplayModifiers.songSpeedMul;

            if (practiceSettings != null)
            {
                songSpeedMul = practiceSettings.songSpeedMul;
            }

            // Generate NoteData to id mappings for backwards compatiblity with <1.12.1
            noteToIdMapping = new NoteData[diff.beatmapData.cuttableNotesType + diff.beatmapData.bombsCount];
            lastNoteId      = 0;

            int beatmapObjectId    = 0;
            var beatmapObjectsData = diff.beatmapData.beatmapObjectsData;

            foreach (BeatmapObjectData beatmapObjectData in beatmapObjectsData)
            {
                if (beatmapObjectData is NoteData noteData)
                {
                    noteToIdMapping[beatmapObjectId++] = noteData;
                }
            }

            gameStatus.songName        = level.songName;
            gameStatus.songSubName     = level.songSubName;
            gameStatus.songAuthorName  = level.songAuthorName;
            gameStatus.levelAuthorName = level.levelAuthorName;
            gameStatus.songBPM         = level.beatsPerMinute;
            gameStatus.noteJumpSpeed   = diff.noteJumpMovementSpeed;
            // 13 is "custom_level_" and 40 is the magic number for the length of the SHA-1 hash
            gameStatus.songHash       = level.levelID.StartsWith("custom_level_") && !level.levelID.EndsWith(" WIP") ? level.levelID.Substring(13, 40) : null;
            gameStatus.levelId        = level.levelID;
            gameStatus.songTimeOffset = (long)(level.songTimeOffset * 1000f / songSpeedMul);
            gameStatus.length         = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul);
            gameStatus.start          = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
            if (practiceSettings != null)
            {
                gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
            }
            gameStatus.paused          = 0;
            gameStatus.difficulty      = diff.difficulty.Name();
            gameStatus.notesCount      = diff.beatmapData.cuttableNotesType;
            gameStatus.bombsCount      = diff.beatmapData.bombsCount;
            gameStatus.obstaclesCount  = diff.beatmapData.obstaclesCount;
            gameStatus.environmentName = level.environmentInfo.sceneInfo.sceneName;

            try {
                // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                var texture   = (await level.GetCoverImageAsync(CancellationToken.None)).texture;
                var active    = RenderTexture.active;
                var temporary = RenderTexture.GetTemporary(
                    texture.width,
                    texture.height,
                    0,
                    RenderTextureFormat.Default,
                    RenderTextureReadWrite.Linear
                    );

                Graphics.Blit(texture, temporary);
                RenderTexture.active = temporary;

                var cover = new Texture2D(texture.width, texture.height);
                cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0);
                cover.Apply();

                RenderTexture.active = active;
                RenderTexture.ReleaseTemporary(temporary);

                gameStatus.songCover = System.Convert.ToBase64String(
                    ImageConversion.EncodeToPNG(cover)
                    );
            } catch {
                gameStatus.songCover = null;
            }

            gameStatus.ResetPerformance();

            UpdateModMultiplier();

            gameStatus.songSpeedMultiplier = songSpeedMul;
            gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

            gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
            gameStatus.modInstaFail          = gameplayModifiers.instaFail;
            gameStatus.modNoFail             = gameplayModifiers.noFailOn0Energy;
            gameStatus.modBatteryEnergy      = gameplayModifiers.energyType == GameplayModifiers.EnergyType.Battery;
            gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
            gameStatus.modNoBombs            = gameplayModifiers.noBombs;
            gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
            gameStatus.modNoArrows           = gameplayModifiers.noArrows;
            gameStatus.modGhostNotes         = gameplayModifiers.ghostNotes;
            gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
            gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
            gameStatus.modFastNotes          = gameplayModifiers.fastNotes;

            gameStatus.staticLights = playerSettings.staticLights;
            gameStatus.leftHanded   = playerSettings.leftHanded;
            gameStatus.playerHeight = playerSettings.playerHeight;
            gameStatus.sfxVolume    = playerSettings.sfxVolume;
            gameStatus.reduceDebris = playerSettings.reduceDebris;
            gameStatus.noHUD        = playerSettings.noTextsAndHuds;
            gameStatus.advancedHUD  = playerSettings.advancedHud;
            gameStatus.autoRestart  = playerSettings.autoRestart;

            statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart");
        }